Search found 13 matches
- Sun Feb 16, 2014 11:45 pm
- Forum: Questions and Help
- Topic: How to remove unnecessary angular velocities/moments?
- Replies: 2
- Views: 10784
Re: How to remove unnecessary angular velocities/moments?
Thanks a lot. It works awesome.
- Sat Feb 15, 2014 7:57 pm
- Forum: General
- Topic: Nuget package?
- Replies: 9
- Views: 28036
Re: Nuget package?
Can this nuget-package be used for windows phone projects?
Nuget-Manager allows me to apply it only for libraries (not for the main game project).
Nuget-Manager allows me to apply it only for libraries (not for the main game project).
- Mon Feb 10, 2014 10:25 pm
- Forum: Questions and Help
- Topic: How to remove unnecessary angular velocities/moments?
- Replies: 2
- Views: 10784
How to remove unnecessary angular velocities/moments?
Hello, In my example there is a Ball which rolls on the ground, hitting different obstacles. Usually after a strong collision it spins very fast around some axis. Because of this strong rotation the ball movement is not linear (after collision it moves linear few seconds, but then turns in some unpr...
- Mon May 21, 2012 10:59 pm
- Forum: Questions and Help
- Topic: RevoluteMotor "IsActive" problem
- Replies: 1
- Views: 2265
RevoluteMotor "IsActive" problem
When "RevoluteMotor" is in "Servomechanism" mode, setting "IsActive" to false doesn't disable motor. It can be disabled only when motor is switched to "Velocity" mode as well.
- Thu Sep 08, 2011 11:06 pm
- Forum: Questions and Help
- Topic: Power of a collision
- Replies: 4
- Views: 3589
Re: Power of a collision
Thanks a lot. "InitialCollisionDetected" is exactly what I need. You do really great job. Respect.
- Thu Sep 08, 2011 10:32 pm
- Forum: Questions and Help
- Topic: Power of a collision
- Replies: 4
- Views: 3589
Re: Power of a collision
Which event is more appropriate: ContactCreated or eventPairCreated ? Second occurs on the actual collision, but often CollidablePairHandler doesn't contain any contacts. "ContactCreated " occurs very often. It seems, e.g. that ball was collided with box only once, but this event is called...
- Thu Sep 08, 2011 10:08 pm
- Forum: Questions and Help
- Topic: Power of a collision
- Replies: 4
- Views: 3589
Power of a collision
It seems search doesn't work and don't know whether this issue has been already discussed. I detect collisions between objects using "eventPairCreated". I need it to play a sound of impact. Is there is a robust way to detect a "impact" power. I use linear and angular velocities t...
- Mon Sep 05, 2011 12:20 am
- Forum: Questions and Help
- Topic: Is there a way to keep angle for two entities?
- Replies: 2
- Views: 2645
Re: Is there a way to keep angle for two entities?
Thanks. I will try these joints.
- Mon Sep 05, 2011 12:09 am
- Forum: Questions and Help
- Topic: Is there a way to keep angle for two entities?
- Replies: 2
- Views: 2645
Is there a way to keep angle for two entities?
There are two cylinders which are bound to ground with "LineSliderJoint" and thus can be rotated around Z-axis. Is it possible to make a constraint which forces these two cylinders to have the same angle? If one cylinder is rotated for 30 degree for some reasons, the second cylinder should...
- Fri Sep 02, 2011 1:52 pm
- Forum: Questions and Help
- Topic: Don't let the ball to fall under the ground
- Replies: 1
- Views: 2215
Don't let the ball to fall under the ground
I have a ball on the ground (just a box) and couple boxes tries to push the ball down with a power. It is expected that ball is always placed on the ground. But if one box push the ball strongly, it falls under the ground an due to gravity fly away to infinity space. I solve this situations with sim...
- Thu Sep 01, 2011 7:31 pm
- Forum: Questions and Help
- Topic: Objects are flown away when big angular impulse is applied
- Replies: 4
- Views: 3650
Re: Objects are flown away when big angular impulse is appli
Thanks a lot. It works really fast. Just amazing.
- Thu Sep 01, 2011 5:21 pm
- Forum: Questions and Help
- Topic: Objects are flown away when big angular impulse is applied
- Replies: 4
- Views: 3650
Re: Objects are flown away when big angular impulse is appli
You can find a static method below which represents this situation. I am making a project for Windows Phone 7. It is just a cylinder which is bound to table with "LineSliderJoint" and 4-5 boxes on it which are bound to cylinder with a "WeldJoint" joint. I use a Motor in "Vel...
- Wed Aug 31, 2011 9:50 pm
- Forum: Questions and Help
- Topic: Objects are flown away when big angular impulse is applied
- Replies: 4
- Views: 3650
Objects are flown away when big angular impulse is applied
This problem also appear with "LineSliderJoint". I have a stick and boxes on it. Stick is bound to ground with "LineSliderJoint" and boxes are bound to stick with weld joint. If big angular impulse is applied to the stick, the stick can fly away in one direction and boxes in anot...