Thank you!
I'll try it.
Search found 3 matches
- Mon Aug 29, 2011 6:41 am
- Forum: Questions and Help
- Topic: How to Stop and Go the entity?
- Replies: 4
- Views: 4136
- Sun Aug 28, 2011 9:30 am
- Forum: Questions and Help
- Topic: How to Stop and Go the entity?
- Replies: 4
- Views: 4136
Re: How to Stop and Go the entity?
thank you reply. If it doesn't do what you want, then I'll probably need more information about what your goal is so I can provide a better recommendation. my goal is below. ・static entity can collide with other movable entities. ・static entity doesn't move (keep stopping) even if it collides with o...
- Sun Aug 28, 2011 12:53 am
- Forum: Questions and Help
- Topic: How to Stop and Go the entity?
- Replies: 4
- Views: 4136
How to Stop and Go the entity?
I want to "Stop and Go" the specific entity. This code is correct physically? Or there any other easier way? struct EntityMotion { public Vector3 vel; public Vector3 ang; public float dam; public Vector3 mom; public bool grav; } protected override void Update(GameTime gameTime) { if (GameP...