Search found 24 matches
- Sat Feb 18, 2012 11:23 pm
- Forum: General
- Topic: Big Project using BEPU physics for the last year.. Now Free
- Replies: 2
- Views: 20888
Re: Big Project using BEPU physics for the last year.. Now F
Thanks Norbo, Development Started Dec 2008, But is always off and on
- Sat Feb 18, 2012 8:17 pm
- Forum: General
- Topic: Big Project using BEPU physics for the last year.. Now Free
- Replies: 2
- Views: 20888
Big Project using BEPU physics for the last year.. Now Free
Hi guys... i havent gotten alot of intrest on the hopefully financial market :) So ive decided its time... Ive been using BepuPhysics for over a year now, With alot of HELP with Norbo, THANK YOU SO MUCH NORBO!!!!!!!!!!!!! not enough exclamation marks man,.... seriously... Check out Imagine @ www.Ima...
- Sun Jan 15, 2012 5:30 am
- Forum: Questions and Help
- Topic: Weird Problem Loading In Mobile Mesh's
- Replies: 17
- Views: 15545
Re: Weird Problem Loading In Mobile Mesh's
sorry to waste your time norbo... upon running through the source more ive found my models do align, however i didnt notice that a third entity was being drawn, and thus i thought the third bepuentity being drawn was the non aligned physics. The offset can be computed by comparing the bounds (AABB o...
- Sat Jan 14, 2012 1:39 am
- Forum: Questions and Help
- Topic: Weird Problem Loading In Mobile Mesh's
- Replies: 17
- Views: 15545
Re: Weird Problem Loading In Mobile Mesh's
PS.
Regardless, Thank you a Billion for always lending a Ear
Its more appreciated then text can display
Regardless, Thank you a Billion for always lending a Ear
Its more appreciated then text can display
- Sat Jan 14, 2012 1:39 am
- Forum: Questions and Help
- Topic: Weird Problem Loading In Mobile Mesh's
- Replies: 17
- Views: 15545
Re: Weird Problem Loading In Mobile Mesh's
Well im quite lost Norbo, Im not sure if i explained my self well enough. Using an Unmodified version of BEPU physics and the GraphicMatchingDemo, Loading in only one of my models, the shapes do not align, Reverting back to any one of your models, with the unmodified code. Everything works perfectly...
- Thu Jan 12, 2012 7:05 am
- Forum: Questions and Help
- Topic: Weird Problem Loading In Mobile Mesh's
- Replies: 17
- Views: 15545
Re: Weird Problem Loading In Mobile Mesh's
just an update... ive looking into the new example norbo.. now if i set the local transform to this... i can get a couple models to align properly. graphic.LocalTransform = Matrix.CreateTranslation(hull.Position - computedCenter * 2f); after changing to a convexhull and adding the hull to the physic...
- Tue Jan 10, 2012 5:02 am
- Forum: Questions and Help
- Topic: Weird Problem Loading In Mobile Mesh's
- Replies: 17
- Views: 15545
Re: Weird Problem Loading In Mobile Mesh's
It deffinitally has somthing to do with the modeling... ive created many randmon models, an astrix, a shelf, a desk, a pyramid, It seems about 75% match up properly and the remainding models are off by a 1 unit or so, some in x, some z, and some y... now i have noticed weird things as well, for my h...
- Mon Jan 09, 2012 11:44 pm
- Forum: Questions and Help
- Topic: Weird Problem Loading In Mobile Mesh's
- Replies: 17
- Views: 15545
Re: Weird Problem Loading In Mobile Mesh's
I cant get multiple models to align properly... and i do belive it has somthing to do with my modeling still... Please Check Solution2 As it gives the best results, however its very weird to see Solution4 with the TestSphere1 Align Properly... Now Solution2 is almost acceptable if i could get the Y ...
- Mon Jan 09, 2012 6:00 pm
- Forum: Questions and Help
- Topic: Weird Problem Loading In Mobile Mesh's
- Replies: 17
- Views: 15545
Re: Weird Problem Loading In Mobile Mesh's
Hi there First on the note of the performance increase, thanks for the input im aware, however i want to just get things set right before i start messing with things... im in a very large project... Ive gotten Very close to hgaving multiple objects alighned, Some Objects will align some wont. Once a...
- Mon Jan 09, 2012 6:02 am
- Forum: Questions and Help
- Topic: Weird Problem Loading In Mobile Mesh's
- Replies: 17
- Views: 15545
Re: Weird Problem Loading In Mobile Mesh's
Ok, so after reading alot, Thank You!, Im stuck on how to exactly figure out the offset for each object... The LocalPosition, seems to be the same as the Position for my mobile mesh. I understand how to apply the offset but not to sure how to get the variables i need for the offset matrix or where t...
- Mon Jan 09, 2012 12:44 am
- Forum: Questions and Help
- Topic: Weird Problem Loading In Mobile Mesh's
- Replies: 17
- Views: 15545
Weird Problem Loading In Mobile Mesh's
Im sorry to take up more of your time... but this is a very strange problem... ive tried this multiple ways to confirm where the proiblem is coming from. I try to load in a model as a mobile mesh and texture it using an effect. all that works. For Example Trying this with Just a Cube.... 1) if i Mod...
- Mon Jan 02, 2012 7:04 am
- Forum: Questions and Help
- Topic: Drawing Static Mesh as Primitives Using CustomEffect for Tex
- Replies: 5
- Views: 4377
Re: Drawing Static Mesh as Primitives Using CustomEffect for
Hi there Norbo, Thanks again for all your help! once again you are correct, ive been reading and learning, i seem to have it working, however my only problem is that the model seems to be following my camera as if it was a gun/weapon, instead of drawing it in its fixed position. this is the method f...
- Sun Jan 01, 2012 4:29 am
- Forum: Questions and Help
- Topic: Drawing Static Mesh as Primitives Using CustomEffect for Tex
- Replies: 5
- Views: 4377
Re: Drawing Static Mesh as Primitives Using CustomEffect for
Hi Norbo, happy new year! lol, im still driving my self nuts.... ive taken a diffrent approach to not use the model drawer in BEPU and to code from scratch (to a point...) I was wondering if you could take a look at these couple of Methods, because i am getting the same result, where the static mesh...
- Tue Dec 27, 2011 7:48 pm
- Forum: Questions and Help
- Topic: Drawing Static Mesh as Primitives Using CustomEffect for Tex
- Replies: 5
- Views: 4377
Drawing Static Mesh as Primitives Using CustomEffect for Tex
hi there... Basicly what im trying to do is have the Static Mesh or Character Controlled Terrain in the Demo's to be loaded in exactly the way it is, and rendered using a custom effect so i can set a texture to the static mesh. ive asked on a XNA form cuz i know this quite dost involve BEPU physics ...
- Sun Dec 25, 2011 7:51 pm
- Forum: Questions and Help
- Topic: Loading Static Meshes with there Physics and Textures
- Replies: 3
- Views: 3553
Re: Loading Static Meshes with there Physics and Textures
Thanks for the Reply Norbo... So as a Test i have Started a New Scene in XSI and Created a box, Exported as FBX, recompiled and thrown into my application. and again nothing seems to show up. I want to make a correction, without loading any static mesh i still get some invisible thing that is unrela...