Search found 2 matches
- Wed Aug 17, 2011 2:29 pm
- Forum: Questions and Help
- Topic: MobileMesh
- Replies: 3
- Views: 6231
Re: MobilMesh
I've alredy found a solution void DrawMobileModel(Model M, MobileMesh MM) { Matrix a = M.Bones[0].Transform;//note that model contents a single mesh a *= Matrix.CreateFromQuaternion(MM.Orientation); a.Translation = MM.Position; BasicEffect B = M.Meshes[0].Effects[0] as BasicEffect; B.Projection = Ca...
- Wed Aug 17, 2011 11:06 am
- Forum: Questions and Help
- Topic: MobileMesh
- Replies: 3
- Views: 6231
MobileMesh
Hi there, i have a little problem using Mobil Mesh. I made a simple pinball game, with only 4 elements: table, ball, 2 bumpers; table and ball works perfectly(both physics and drawing), but i cant setup the bumpers. when I draw Meshes!(not models), it has no scale and wrong orientation. I can't get ...