Search found 2 matches

by rsery
Fri Sep 09, 2011 6:08 pm
Forum: General
Topic: BEPUphysics for SlimDX!
Replies: 1
Views: 4732

Re: BEPUphysics for SlimDX!

Thank you for taking the library in a the new direction of graphics api independece! I don't know if this was widely requested, but I did post a topic on it a few weeks ago and will surely make my life easier. I think its general a good idea for the physics to be decoupled from a specific graphics a...
by rsery
Tue Aug 09, 2011 2:37 am
Forum: Questions and Help
Topic: Can I use BEPUphysics without having user install XNA?
Replies: 6
Views: 4967

Can I use BEPUphysics without having user install XNA?

Hi, I'm making a game using SlimDX and I want to use bepuphysics which depends on XNA. What I'm wondering is, can I just include the XNA framework dll's with my game and have it work even if the user doesn't have XNA installed on their pc? I'm only developing for PC. Thanks for any insight into this.