Search found 3 matches
- Mon Apr 09, 2012 5:26 pm
- Forum: Questions and Help
- Topic: SLXNA with BEPU
- Replies: 1
- Views: 2315
SLXNA with BEPU
in version 7.0 of windows phone you must use 30 fps with the line of code space.TimeStepSettings.TimeStepDuration = 1 / 30f; but now in version 7.1 remove this line and it works, of course it's a small example of collision of two entities worth mentioning that the project is of type SLXNA What shoul...
- Sun Aug 07, 2011 7:47 pm
- Forum: Questions and Help
- Topic: manage collisions
- Replies: 3
- Views: 3893
Re: manage collisions
ok thanks. tried and seems to work, I have only one doubt in my test drive the example of the page where the objects should disappear according to collide with deleterbox but that's so, why is this happening? void HandleCollision(EntityCollidable sender, Collidable other, CollidablePairHandler pair)...
- Sat Aug 06, 2011 8:59 pm
- Forum: Questions and Help
- Topic: manage collisions
- Replies: 3
- Views: 3893
manage collisions
hello, start using bepu and would like to know how an event is fired to be a collision between two objects, what happens is that I have my object a, object b, object c, object d, etc. and I need that when an object colliding with an object method is invoked For Example: when object a hits object b i...