Search found 2 matches
- Thu Jul 28, 2011 11:12 pm
- Forum: Questions and Help
- Topic: More precise collision for specific entities
- Replies: 2
- Views: 2523
Re: More precise collision for specific entities
Thanks for the response! It was really useful. Setting the PositionUpdateMode to Continious seems to have fixed it almost completely. Now only I have a problem with shooting the weapons that are on the ground (which causes them to have really high velocities), but I think I can fix it with excluding...
- Thu Jul 28, 2011 9:43 pm
- Forum: Questions and Help
- Topic: More precise collision for specific entities
- Replies: 2
- Views: 2523
More precise collision for specific entities
So I have in my scene dropped weapons which are represented in physical space as boxes. They are quite thin and tend to sink through ground an cause strange physical glitches. So is there any way I can make the collision more precise like for example make them iterate more times in a frame or someth...