Search found 13 matches
- Tue Aug 16, 2011 9:53 pm
- Forum: Questions and Help
- Topic: BEPU for Physics Modeling
- Replies: 20
- Views: 14121
Re: BEPU for Physics Modeling
Ok so I used the constraints method and it appears to be working much better. The desired behavior can be achieved with relative ease. However, I am having a few issues. Sometimes when I try to remove constraints from the engine, I get an error that they do not exist. Could you explain how the engin...
- Wed Aug 10, 2011 4:10 pm
- Forum: Questions and Help
- Topic: BEPU for Physics Modeling
- Replies: 20
- Views: 14121
Re: BEPU for Physics Modeling
Thanks for the explanation. I have dealt with the compound body issue in that I have to create a new one every time the cone grows. However, the issue I am currently running into is that the compound bodies do not appear to be intersecting each other correctly. It sounds like there is not an easy so...
- Tue Aug 09, 2011 6:57 pm
- Forum: Questions and Help
- Topic: BEPU for Physics Modeling
- Replies: 20
- Views: 14121
Re: BEPU for Physics Modeling
Let me clarify my situation. I am currently also dealing with growing cones. That is to say the cones get larger over time. For example, a cone and a sphere hit, stick together, and the cone grows to twice it's size. However, I seem to be having issues with the compound body collision detection when...
- Tue Aug 09, 2011 6:52 pm
- Forum: Questions and Help
- Topic: BEPU for Physics Modeling
- Replies: 20
- Views: 14121
Re: BEPU for Physics Modeling
Ok I think I know why the objects are not colliding. I was using teleporting to adjust some positions which meant there was no change in velocity of the compound objects. I am fixing this now.
- Tue Aug 09, 2011 6:44 pm
- Forum: Questions and Help
- Topic: BEPU for Physics Modeling
- Replies: 20
- Views: 14121
Re: BEPU for Physics Modeling
Imuutable? Sorry I am not sure I follow. Does this mean that compound bodies do not actually collide with each other? I am running into a problem where compound bodies appear to be moving inside of one another. I am not quite sure what is going on with that.
- Fri Aug 05, 2011 8:10 pm
- Forum: Questions and Help
- Topic: BEPU for Physics Modeling
- Replies: 20
- Views: 14121
Re: BEPU for Physics Modeling
Ok, so I have another question. Say I have a sphere and a cone, and I want them to stick together. For example we have a bunch of spheres and cones floating around in space. When they hit, they stick together, and their orientation is locked with respect to one another. However, I still want them to...
- Tue Aug 02, 2011 3:40 pm
- Forum: Questions and Help
- Topic: BEPU for Physics Modeling
- Replies: 20
- Views: 14121
Re: BEPU for Physics Modeling
I figured this out yesterday after perusing the documentation. Thanks for outlining this though, it makes much mores sense to me now. Still learning all the intricacies of this engine.
- Mon Aug 01, 2011 3:30 pm
- Forum: Questions and Help
- Topic: BEPU for Physics Modeling
- Replies: 20
- Views: 14121
Re: BEPU for Physics Modeling
Ok so I have been using the PairTouched event to handle all of my collision detection event updates and it works well. The problem with this approach is that I can only access the entity who called the collision, not the entity it is colliding with. I need to be able to access both properties to det...
- Fri Jul 29, 2011 3:06 pm
- Forum: Questions and Help
- Topic: BEPU for Physics Modeling
- Replies: 20
- Views: 14121
Re: BEPU for Physics Modeling
Does your engines support large amount of particles possible via a particle system approach? Also, is their a way to specify a collision event for a specific for a specific group of objects with another. Say I have one group of spheres, and a group of boxes, and a group of cones. I only want a colli...
- Tue Jul 26, 2011 4:03 pm
- Forum: Questions and Help
- Topic: BEPU for Physics Modeling
- Replies: 20
- Views: 14121
Re: BEPU for Physics Modeling
And I just figured out the problem. One of the coefficients was not being set correctly. That seemed to fix the problem.
- Tue Jul 26, 2011 2:57 pm
- Forum: Questions and Help
- Topic: BEPU for Physics Modeling
- Replies: 20
- Views: 14121
Re: BEPU for Physics Modeling
Thanks for answering those questions. I understand you would want to deactivate objects which are not moving and sap energy from them over time to stabilize the physics interactions. Is this in addition to the linear and angular momentum dampening parameters? I already set both of those to zero to t...
- Mon Jul 25, 2011 3:12 pm
- Forum: Questions and Help
- Topic: BEPU for Physics Modeling
- Replies: 20
- Views: 14121
Re: BEPU for Physics Modeling
So on further analysis I have some more questions about how this engine works. In my particular application I am trying to roughly simulate diffusion using a course particle system. I currently set up a simulation which includes 10000 particles which are given an initial linear velocity and spawned ...
- Mon Jul 25, 2011 4:12 am
- Forum: Questions and Help
- Topic: BEPU for Physics Modeling
- Replies: 20
- Views: 14121
BEPU for Physics Modeling
Hi, I am new to using BEPU and was wondering if I could get some help with the following problem. I have a static sphere, and a bunch of dynamic spheres trapped inside of a box with some initial velocity v and no gravity (similar to an ideal gas). I want the dynamic spheres to stick to the static sp...