Search found 2 matches
- Sat Jul 23, 2011 3:31 am
- Forum: Questions and Help
- Topic: Small angular impulses
- Replies: 3
- Views: 3938
Re: Small angular impulses
I forgot to mention above that I performed the test with IsAlwaysActive set to true. I've now turned off stabilization and it behaves as expected. Thanks very much for the prompt reply. I went ahead and also added a property to the Entity, AllowStabilization. It can be set to false and no stabilizat...
- Sat Jul 23, 2011 2:53 am
- Forum: Questions and Help
- Topic: Small angular impulses
- Replies: 3
- Views: 3938
Small angular impulses
I just started using BEPUphysics (v0.16.0) and ran into a bit of a problem with the ApplyImpulse method. Let S be a Sphere(Prefab) with radius and mass equal to 1, then: S.AngularDamping = 0; S.ApplyImpulse(Vector3.UnitX, -Vector3.UnitZ * M); should make S spin with some constant angular velocity. A...