Search found 6 matches
- Thu Sep 22, 2011 1:40 pm
- Forum: Questions and Help
- Topic: Float calculations
- Replies: 1
- Views: 2622
Float calculations
Quick Summary: I'm simulating a "throw" using a projectile equation to calculate an initial velocity for a 3d object (which is simluated in the bepu world as a cylinder). I then take this initial velocity and pass it another CPU in order to simluate the same throw on the opponents screen. ...
- Tue Aug 09, 2011 1:07 am
- Forum: Questions and Help
- Topic: projectiles and wind
- Replies: 3
- Views: 3171
Re: projectiles and wind
Okay I lied, I'm always amazed...lol
- Tue Aug 09, 2011 1:04 am
- Forum: Questions and Help
- Topic: projectiles and wind
- Replies: 3
- Views: 3171
Re: projectiles and wind
Thank you for lending me your brain! Sometimes I'm just amazed....
- Tue Aug 09, 2011 12:42 am
- Forum: Questions and Help
- Topic: projectiles and wind
- Replies: 3
- Views: 3171
projectiles and wind
What would be the best way to simulate wind within bepu physics...im using a standard projectile equation (actually found on these forums) and can't seem to get it right... I have a wind speed variable, but am looking for something that effects the projectile after its release....any thoughts/sugges...
- Sat Jul 09, 2011 12:05 am
- Forum: Questions and Help
- Topic: bean bags
- Replies: 2
- Views: 2695
Re: bean bags
Awesome info...thank you very much. I'll check out the demos and see what I come up with. Love the engine thus far and appreciate the work and effort being extended to us non physics people!
- Fri Jul 08, 2011 10:42 pm
- Forum: Questions and Help
- Topic: bean bags
- Replies: 2
- Views: 2695
bean bags
What would be the best way to simulate a bean bag using Bepu... specifically, if one where to throw a small bean bag against a board as in a game such as bean bag toss?