Search found 3 matches
- Mon Jul 11, 2011 9:38 am
- Forum: General
- Topic: Mono anyone?
- Replies: 11
- Views: 18541
Re: Mono anyone?
If you decide to do it, I'll appreciate it :) I've wanted to do it for a while, but haven't had the time. It shouldn't be too horrible- the main dependency is just on some simple XNA math types, like bounding shapes and Vector3/Matrix/Quaternion. Switching out the reference for an equivalent librar...
- Mon Jul 11, 2011 9:32 am
- Forum: Questions and Help
- Topic: Unstable collisions
- Replies: 1
- Views: 2033
Unstable collisions
Is there a way to improve collision stability? If I stack boxes on top of each other, often even a stack of two cubes "falls" down: one edge of the top box bounces up and causes the top box fall down. The best stack so far I've managed to get is 4 boxes. I also have trouble with shapes lik...
- Wed Jul 06, 2011 11:09 pm
- Forum: Questions and Help
- Topic: How to apply force? How to constraint point in world space?
- Replies: 1
- Views: 2354
How to apply force? How to constraint point in world space?
How do I apply a force on entity, given location and force vector?
How do I constrain entity local point to a point in world space, which I move?
How do I constrain entity local point to a point in world space, which I move?