Search found 6 matches

by et1337
Thu Jul 11, 2013 10:57 am
Forum: Questions and Help
Topic: Strange EntityMover activation issue
Replies: 3
Views: 3449

Re: Strange EntityMover activation issue

Still unable to replicate but I found a workaround. I was spawning the entity at the exact target position of the entity mover. Moving the target 0.01f on the Y axis solves the problem. Good enough for government work!
by et1337
Mon Jun 17, 2013 3:57 am
Forum: Questions and Help
Topic: Strange EntityMover activation issue
Replies: 3
Views: 3449

Re: Strange EntityMover activation issue

I set up everything the same and couldn't replicate it. I'll try upgrading my codebase to the latest BEPU. Looks like a lot of changes have been made!
by et1337
Mon Jun 17, 2013 3:11 am
Forum: Questions and Help
Topic: Strange EntityMover activation issue
Replies: 3
Views: 3449

Strange EntityMover activation issue

Hello! I found a weird issue that has me stumped. I'm making a bouncy platform (heavily inspired by N) using a NoRotationJoint and an EntityMover with very springy motor settings. My character controller manually activates the entity and applies an impulse when it's on the platform (since the charac...
by et1337
Sun Mar 24, 2013 8:26 pm
Forum: General
Topic: Games using bepu
Replies: 61
Views: 200720

Re: Games using bepu

Another happy Bepu user here. My game definitely tests the limits of the engine, and it always performs like a champ. http://i.imgur.com/VdSqsWzl.jpg Here's a somewhat outdated gameplay trailer with a lot of me talking very boringly. The link should skip you to the fun physics-y part. http://youtu.b...
by et1337
Sat Jul 02, 2011 6:26 pm
Forum: Questions and Help
Topic: Add/remove shapes to/from a CompoundBody?
Replies: 2
Views: 2531

Re: Add/remove shapes to/from a CompoundBody?

Okay, cool. Thanks for the info!
by et1337
Sat Jul 02, 2011 4:55 pm
Forum: Questions and Help
Topic: Add/remove shapes to/from a CompoundBody?
Replies: 2
Views: 2531

Add/remove shapes to/from a CompoundBody?

I searched around a bit and it seems that this was potentially possible a few versions ago, but now it looks like I'll have to recreate the CompoundBody in order to modify it. Is that true or is there a more efficient way?