Yaht 3D has been redesigned and now released on Android
iPhone app is in the pipeline and also lots of new features planned.
https://play.google.com/store/apps/deta ... com.yaht3d
Maybe i'll get around to upgrading to BEPUphysics v2.0
Search found 7 matches
- Fri Aug 23, 2019 7:50 am
- Forum: General
- Topic: Games using bepu
- Replies: 61
- Views: 221443
- Sun May 08, 2016 9:08 am
- Forum: General
- Topic: Games using bepu
- Replies: 61
- Views: 221443
Re: Games using bepu
I'd like to add my little UWP Windows 10 Yahtzee style game called "Yaht 3D". Made with BEPU physics and Monogame.
https://www.microsoft.com/store/apps/9wzdncrfhx4k
Thanks for making it possible
https://www.microsoft.com/store/apps/9wzdncrfhx4k
Thanks for making it possible
- Sun Dec 13, 2015 10:33 pm
- Forum: Questions and Help
- Topic: .NET Native bug and solution
- Replies: 3
- Views: 5716
Re: .NET Native bug and solution
Thanks for the quick reply to this, I have up-voted the connect issue!
Hopefully Microsoft will fix this in .NET Native. In the meantime your suggested workarounds should hopefully avoid the boxing issue. Thanks again!
Hopefully Microsoft will fix this in .NET Native. In the meantime your suggested workarounds should hopefully avoid the boxing issue. Thanks again!
- Sun Dec 13, 2015 11:09 am
- Forum: Questions and Help
- Topic: .NET Native bug and solution
- Replies: 3
- Views: 5716
.NET Native bug and solution
I am using BEPU Physics to make a Windows UWP app. I have made the necessary source code changes most of which are described here http://www.bepu-games.com/forum/viewtopic.php?f=4&t=1926&p=11288 . Everything seemed to work perfectly until I did a .NET Native build. That's when I started gett...
- Tue Oct 18, 2011 6:19 pm
- Forum: General
- Topic: Games using bepu
- Replies: 61
- Views: 221443
Re: Games using bepu
Hi,
I've just released Coin Toss OMG!+ for Windows Phone. It is more a novelty app than a game but it uses the awesome Bepu physics.
http://www.youtube.com/watch?v=o8rx6w2Vet0
http://windowsphone.com/s?appid=bfa8b4a ... 961bf65661
I've just released Coin Toss OMG!+ for Windows Phone. It is more a novelty app than a game but it uses the awesome Bepu physics.
http://www.youtube.com/watch?v=o8rx6w2Vet0
http://windowsphone.com/s?appid=bfa8b4a ... 961bf65661
- Sun Jul 03, 2011 9:19 pm
- Forum: Questions and Help
- Topic: Space.Update(float) in 0.16.0
- Replies: 2
- Views: 3029
Re: Space.Update(float) in 0.16.0
Increasing TimeStepCountPerFrameMaximum to 4 did the trick.
I just realised I am passing ElapsedGameTime.TotalSeconds * 2 into space.Update() so that explains why I need to increase the TimeStepCountPerFrameMaximum. Thanks!
I just realised I am passing ElapsedGameTime.TotalSeconds * 2 into space.Update() so that explains why I need to increase the TimeStepCountPerFrameMaximum. Thanks!
- Sat Jul 02, 2011 11:19 am
- Forum: Questions and Help
- Topic: Space.Update(float) in 0.16.0
- Replies: 2
- Views: 3029
Space.Update(float) in 0.16.0
Hi, I upgraded from v0.15 to v0.16 for Windows Phone and now my physics world seems to update more slowly. I have set space.TimeStepSettings.TimeStepDuration = 1 / 60f; When I call space.Update((float)gameTime.ElapsedGameTime.TotalSeconds); i think only one timestep is occurring instead of as many a...