Search found 4 matches

by das_vicky
Thu Jun 16, 2011 5:24 am
Forum: Questions and Help
Topic: Help on StaticMesh and Entity
Replies: 7
Views: 7346

Re: Help on StaticMesh and Entity

Thanks so much for your suggestions. That seems to be best fitting for my requirement.
by das_vicky
Wed Jun 15, 2011 12:58 pm
Forum: Questions and Help
Topic: Help on StaticMesh and Entity
Replies: 7
Views: 7346

Re: Help on StaticMesh and Entity

What I didn't mention earlier was that the bat is not like a Baseball bat, but more like a plank of wood, which is why Relatively thin cuboid is best option :). Yeah most thing s has to be faked or I would say "articulated". BTW the speeds I would be dealing is not very high, so I would ta...
by das_vicky
Tue Jun 14, 2011 4:45 pm
Forum: Questions and Help
Topic: Help on StaticMesh and Entity
Replies: 7
Views: 7346

Re: Help on StaticMesh and Entity

This is the code for the Stadium and StaticMesh //StadiumModel stadia = new StadiumModel(content.Load<Model>("ThreeDEE/Models/Stadiums/Base/stadium"), new Vector3(0f, 0f, 0f), //Position new Vector3(0f, 0f, 0f), //Rotation new Vector3(1f , 1f , 1f), //Scale sceneEngine.GraphicsDevice, &quo...
by das_vicky
Tue Jun 14, 2011 3:20 pm
Forum: Questions and Help
Topic: Help on StaticMesh and Entity
Replies: 7
Views: 7346

Help on StaticMesh and Entity

Hello, To give a background, I am going through my first 6 months of Game development experience. I am somewhat new to XNA and absolutely new to Bepu. I am working on developing a baseball type of game(not baseball exactly). So of course I need a playing field, a player who hits, few players who sto...