Search found 24 matches
- Sat Aug 10, 2013 4:33 pm
- Forum: Questions and Help
- Topic: InitialCollisionDetected event & EntityA/B
- Replies: 2
- Views: 5983
InitialCollisionDetected event & EntityA/B
I have a little bit stupid but simple question. I have a box where I check the CollisionInformation.Events.InitialCollisionDetected event. I' am now interested in getting the other entity that is colliding with the box from that event. Of course I can do that by using pair.EntityB. My question is: i...
- Wed Jan 30, 2013 8:04 pm
- Forum: Questions and Help
- Topic: Customizing FluidVolume
- Replies: 2
- Views: 3359
Re: Customizing FluidVolume
Wow, great, thank you!
I've have built something like the acceleration structure and implemented an custom FluidVolume. It is not yet perfect, but I am definitifely on the right way.
Great support Norbo, thx again!
I've have built something like the acceleration structure and implemented an custom FluidVolume. It is not yet perfect, but I am definitifely on the right way.
Great support Norbo, thx again!
- Wed Jan 30, 2013 8:02 pm
- Forum: Questions and Help
- Topic: Bepu for Windows Store apps
- Replies: 5
- Views: 9912
Re: Bepu for Windows Store apps
If done if this way (seems to work fine...): private static ManualResetEvent resetEvent = new ManualResetEvent(false); private static void Sleep(int ms) { resetEvent.WaitOne(ms); } internal void WaitBriefly(ref int attempt) { if (attempt == SleepInterval) { #if WINDOWS Thread.Yield(); #elif NETFX_CO...
- Fri Jan 25, 2013 2:07 pm
- Forum: General
- Topic: Games using bepu
- Replies: 61
- Views: 222468
Re: Games using bepu
And here's a video of my latest game: http://www.youtube.com/watch?v=MwX8_taklLM :D Prospeed:Wavecraft is a little boat racing game. The project is currently in open beta, you might get it over there: http://www.windowsphone.com/de-ch/store/app/prospeed-wavecraft/9c0eecf9-5507-4865-94a7-7d754abd06e7...
- Fri Jan 25, 2013 12:13 pm
- Forum: Questions and Help
- Topic: Customizing FluidVolume
- Replies: 2
- Views: 3359
Customizing FluidVolume
Hi norbo I am just playing around with the FluidVolume class. I've implemented a little game that now uses gerstner waves to render a more realistic ocean than just a textured plane. For now these waves have only been a visual eye-candy, but the waves have no physical influence to the objects that a...
- Mon Nov 12, 2012 7:47 am
- Forum: Questions and Help
- Topic: combo pattern detection
- Replies: 1
- Views: 2291
combo pattern detection
Is there any way to detect specific motion patterns, i.e I have an entity and I want to detect if that entity has made a "360", a flip or anything like this? To be more specific I want to detect if an entity was rotated by 360 degree in a specific time about a specific axis. The purpouse o...
- Mon Sep 17, 2012 2:18 pm
- Forum: General
- Topic: Powered by Bepu
- Replies: 10
- Views: 15282
Re: Powered by Bepu
Thx=) anyone who want to test the beta is invited to pm me=D
- Fri Sep 14, 2012 8:05 am
- Forum: General
- Topic: Powered by Bepu
- Replies: 10
- Views: 15282
Re: Powered by Bepu
Here's one of my games with BePu;-D
- Wed Jul 18, 2012 5:42 pm
- Forum: Questions and Help
- Topic: FluidVolume + Boat + LinearAxisMotor
- Replies: 2
- Views: 3807
Re: FluidVolume + Boat + LinearAxisMotor
Meanwhile I tried it with the SingleEntityLinearMotor, but your solutions seems easier and works pretty good, thank you once again!
- Wed Jul 18, 2012 2:43 pm
- Forum: Questions and Help
- Topic: FluidVolume + Boat + LinearAxisMotor
- Replies: 2
- Views: 3807
FluidVolume + Boat + LinearAxisMotor
Hi Norbo I've seen that the engine features an fluidvolume and i thought that would be perfect for a little boat racing game. The boat consists of a simple box entity and it's motor is represented by a LinearAxisMotor. The axis of that motor is used to steer the boat. The problem is that my solution...
- Fri Jun 29, 2012 3:22 pm
- Forum: Questions and Help
- Topic: Trigger with Spring
- Replies: 2
- Views: 4006
Re: Trigger with Spring
Great, thank you! You deserve definitifely a donation when my project gets released
- Wed Jun 27, 2012 8:52 am
- Forum: Questions and Help
- Topic: Trigger with Spring
- Replies: 2
- Views: 4006
Trigger with Spring
Hi Norbo I try to implement a button/trigger that lies on the bottom and has a spring. The button should be pressed when an heavy object falls on it and should be released if the object gets removed. I started with a box and a PrismaticJoint, so that the box (button) can move only up and down. So wh...
- Wed May 23, 2012 12:58 pm
- Forum: Questions and Help
- Topic: StaticMesh,constraints and rotating
- Replies: 2
- Views: 2796
Re: StaticMesh,constraints and rotating
Thank you' I totaly forgot about the MobileMesh! I'll try with that one:-) I have also some strange behaviour with the constrains (jiggle), but I first will have a closer look at the documentation bevore I start bothering you, thank you for your answers!
- Tue May 22, 2012 9:25 am
- Forum: Questions and Help
- Topic: StaticMesh,constraints and rotating
- Replies: 2
- Views: 2796
StaticMesh,constraints and rotating
Hi Norbo I created a rope/chain that consists of boxes that are connected using the DistanceLimit. The first element of that chain should be attached to a StaticMesh (by a DistanceLimit constraint for example), but unfortunately, the DistanceLimit does support only entities, which the StaticMesh is ...
- Thu Feb 09, 2012 2:09 pm
- Forum: Questions and Help
- Topic: Ping Pong
- Replies: 3
- Views: 5305
Re: Ping Pong
Hm, yeah thanks, that's what I already have At least for the curved ball movement I have found the "magnus effect", maybe that is a partial solution...