Man, you are fast!
Thank you very much, this solves everything.
Search found 3 matches
- Mon May 30, 2011 4:18 pm
- Forum: Questions and Help
- Topic: About rotation, Entity class and Model holders
- Replies: 4
- Views: 3719
- Mon May 30, 2011 4:08 pm
- Forum: Questions and Help
- Topic: About rotation, Entity class and Model holders
- Replies: 4
- Views: 3719
Re: About rotation, Entity class and Model holders
Thank you! That helped a lot. About how to use the Entity class in conjunction with my classes, makes perfect sense what you said. That's the kind of mistake I make for trying to learn stuff at 2am. About the rotation, this is what I came up with: Matrix rotMat = Matrix.CreateFromQuaternion(Orientat...
- Mon May 30, 2011 2:34 pm
- Forum: Questions and Help
- Topic: About rotation, Entity class and Model holders
- Replies: 4
- Views: 3719
About rotation, Entity class and Model holders
Hello all, I'm trying to port one of my projects to Bepu but I've stumbled on some walls. The project had a Movable3DObject class that was very, VERY similar to the Entity class, with just two significant differences. How they handle AngularVelocity and having a Model property. First hit on the wall...