Search found 6 matches
- Sat Jul 20, 2013 3:40 pm
- Forum: Questions and Help
- Topic: The best way to apply correct spin after an explosion?
- Replies: 4
- Views: 4136
Re: The best way to apply correct spin after an explosion?
Thank you Norbo, the simple approach worked beautifully.
- Mon Jul 15, 2013 8:54 pm
- Forum: Questions and Help
- Topic: The best way to apply correct spin after an explosion?
- Replies: 4
- Views: 4136
The best way to apply correct spin after an explosion?
I have the explosion force setup and it works great! I used the sample as a base. I can't seem to figure out the best way to apply a correct angular impulse during an explosion. Any help would be awesome.
- Thu May 09, 2013 12:23 am
- Forum: Questions and Help
- Topic: Restrict angle of rotation on one axis.
- Replies: 3
- Views: 4460
Re: Restrict angle of rotation on one axis.
I see, EntityRotator sounds like what i need.
The thing about setting the Orientation directly is that theres no reliable way to get the current degree of the angle from a Quaternion or Matrix.
The thing about setting the Orientation directly is that theres no reliable way to get the current degree of the angle from a Quaternion or Matrix.
- Wed May 08, 2013 10:38 pm
- Forum: Questions and Help
- Topic: Restrict angle of rotation on one axis.
- Replies: 3
- Views: 4460
Restrict angle of rotation on one axis.
Hi, first off an amazing physics engine! Great job.
I have a space ship on screen that is a dynamic entity and i want it to gradually lean into the direction the user presses but only a max of 25 degrees, for example in either direction, on the Z axis. How can this be achieved in BEPU?
I have a space ship on screen that is a dynamic entity and i want it to gradually lean into the direction the user presses but only a max of 25 degrees, for example in either direction, on the Z axis. How can this be achieved in BEPU?
- Mon May 30, 2011 3:09 am
- Forum: Questions and Help
- Topic: Wheel Spin in Vehicles
- Replies: 2
- Views: 2754
Re: Wheel Spin in Vehicles
Amazing physics engine, great work! Thanks! I'm using Bepu in my car game, and I noticed that there is no actual wheel spin heppening. Is there any way to achieve actual wheel spin? It depends on what you mean by 'actual' wheel spin. The vehicle class is supported by ray casts, and the wheels are s...
- Mon May 30, 2011 2:49 am
- Forum: Questions and Help
- Topic: Wheel Spin in Vehicles
- Replies: 2
- Views: 2754
Wheel Spin in Vehicles
I'm using Bepu in my car game, and I noticed that there is no actual wheel spin heppening. Is there any way to achieve actual wheel spin?
ps, Amazing physics engine, great work!
ps, Amazing physics engine, great work!