Hi Norbo,
Thanks for the quick reply. I'll give the vehicle class a shot then.
Search found 4 matches
- Sun May 15, 2011 7:57 am
- Forum: Questions and Help
- Topic: Options / tips for a kart game
- Replies: 2
- Views: 2567
- Sun May 15, 2011 1:28 am
- Forum: Questions and Help
- Topic: Options / tips for a kart game
- Replies: 2
- Views: 2567
Options / tips for a kart game
I'm currently working on a Mario kart clone for a school project. I initially wanted to implement some basic collision and physic stuff myself, but due to time constraints that is no longer an option. BEPU seem to be a solid solution for this project. I super new to physics though, so thought I'd ma...
- Sat May 14, 2011 4:32 pm
- Forum: Questions and Help
- Topic: Cannot get a box to fall
- Replies: 2
- Views: 3123
Re: Cannot get a box to fall
Thanks for a quick reply. The box does indeed fall according to the numbers. And I just found out why it didn't "move the box". And yes, it is related to "how the entity and the model are connected". This little line right here, "Matrix worldMatrix = Transform * entity.World...
- Sat May 14, 2011 3:25 am
- Forum: Questions and Help
- Topic: Cannot get a box to fall
- Replies: 2
- Views: 3123
Cannot get a box to fall
Just getting started with BEPU. On a deadline, and BEPU seems to be a solid solution. I have two questions (for now, pretty sure more will follow). 1: I've created a space and set the gravity. Also created a Box and added it together with a XNA Model to a DynamicModel class I created. Finally add th...