Search found 8 matches
- Fri Mar 12, 2010 9:39 pm
- Forum: Questions and Help
- Topic: Raycast
- Replies: 3
- Views: 5388
Re: Raycast
Is there any other way that I could do it? That way adds alot of extra work, especially since I'm only trying to ignore one object.
- Fri Mar 12, 2010 9:09 pm
- Forum: Questions and Help
- Topic: Raycast
- Replies: 3
- Views: 5388
Raycast
Is there a way to ignore an object while raycasting? I want to raycast past my character controlled to check where the camera should be when there is a wall.
- Mon Dec 21, 2009 4:14 am
- Forum: Questions and Help
- Topic: Character Controller
- Replies: 1
- Views: 3287
Character Controller
Alright... seems sort of silly, but I honestly don't know how to use the character controller at all. Looking through the example did not really help and when trying to use it in my own code, it just stands there. All I've been doing is adding the controller to the space which works fine but I can't...
- Mon Sep 22, 2008 10:31 pm
- Forum: Questions and Help
- Topic: Static Objects
- Replies: 12
- Views: 12884
Re: Static Objects
How would I go about velocities and shit in Bepu? If moveTo teleports, then what actually moves the object?
- Mon Sep 22, 2008 9:57 pm
- Forum: Questions and Help
- Topic: Static Objects
- Replies: 12
- Views: 12884
Re: Static Objects
Right... another problem. I made a character, who has a cylinder to affect it's gravity/collisions. Main problem is, the moveTo command seems to be stopping this object from interacting with any other object. I can run around on my terrain.. but running into a sphere just makes me move over it. Help...
- Wed Sep 17, 2008 1:22 am
- Forum: Questions and Help
- Topic: Static Objects
- Replies: 12
- Views: 12884
Re: Static Objects
Thank you very much. : ) I'll be sure to try that as soon as I get my source back.
Edit:
Actually, I now have a sort of new problem. It appears that my object, no matter the radius I put the sphere at, never touches the ground. It physically moves across the ground, but it is always above it.
Edit:
Actually, I now have a sort of new problem. It appears that my object, no matter the radius I put the sphere at, never touches the ground. It physically moves across the ground, but it is always above it.
- Wed Sep 17, 2008 12:06 am
- Forum: Questions and Help
- Topic: Static Objects
- Replies: 12
- Views: 12884
Re: Static Objects
Hmm... any idea why it wouldn't work in the update, and/or draw function?
- Tue Sep 16, 2008 9:58 pm
- Forum: Questions and Help
- Topic: Static Objects
- Replies: 12
- Views: 12884
Static Objects
Is there a way, to reposition a static object? If I made a static triangle group out of a city building, is it possible to move the object, and the physics calculations to a different spot?
If so, any examples or code you could give me?
Thanks,
-Piers
If so, any examples or code you could give me?
Thanks,
-Piers