Search found 7 matches

by twig314159
Sun May 15, 2011 7:41 am
Forum: Questions and Help
Topic: [Bug?] Exception in ModelDisplayObjectBatch.Remove
Replies: 3
Views: 2930

Re: [Bug?] Exception in ModelDisplayObjectBatch.Remove

That bug should be fixed in the development version: http://bepuphysics.codeplex.com/SourceControl/network/Forks/RossNordby/Development If you're still encountering it in the development version, I must have missed something. I just pulled down the development version. Looks like it's fixed. I've a...
by twig314159
Sun May 15, 2011 7:07 am
Forum: Questions and Help
Topic: [Bug?] Exception in ModelDisplayObjectBatch.Remove
Replies: 3
Views: 2930

[Bug?] Exception in ModelDisplayObjectBatch.Remove

I'm using a MorphableEntity with a CompoundCollision object. In order to force the InstancedModelDrawer to update the vertex information for my MorphableEntity, I'm removing the entity from the drawer, making my modifications and then adding it back in. This works fine, but after doing that a few ti...
by twig314159
Fri May 06, 2011 6:46 am
Forum: Questions and Help
Topic: Need helping finding solution to design goal
Replies: 2
Views: 2622

Re: Need helping finding solution to design goal

The pushing-through-the-wall issue sounds like a mass ratio style problem. If the primary character is very heavy relative to the connected objects, it is very hard for the solver to handle the constraints. Increasing the iteration count or reducing the mass ratios can help this issue. With many hu...
by twig314159
Fri May 06, 2011 5:36 am
Forum: Questions and Help
Topic: Need helping finding solution to design goal
Replies: 2
Views: 2622

Need helping finding solution to design goal

My intent is to write a little game in which the player can move an object around and pick up other objects. In a perfect world, with a perfect engine here's how I want it all to behave: - Player moves their object via input device. - When colliding with another object, the player picks up that obje...
by twig314159
Thu May 05, 2011 7:57 am
Forum: Suggestions
Topic: [Bugs] Morphable Entities
Replies: 1
Views: 18089

[Bugs] Morphable Entities

I'm combining compound and morphable entities in order to have a compound object that can change it's collision information at run time. Everything working well except for the following bug I've come across. Bug - Updating CollisionInformation on a MorphableEntity does not cause the ModelDrawer to u...
by twig314159
Thu Apr 28, 2011 6:53 am
Forum: Questions and Help
Topic: Best way to eliminate penetration?
Replies: 3
Views: 3796

Re: Best way to eliminate penetration?

Thanks for the quick reply. Finally, you may also want to prevent the welded object from colliding with the player after it's been attached. I already did this. It worked really well. :) You could also teleport the object on impact based on the contacts. The contact has a normal and penetration dept...
by twig314159
Thu Apr 28, 2011 5:37 am
Forum: Questions and Help
Topic: Best way to eliminate penetration?
Replies: 3
Views: 3796

Best way to eliminate penetration?

In my game, I have an object controlled by the player and when the user runs into another object, I want to weld it to the player at the point they picked it up, but with a bare minimum amount of penetration. What's the best way to minimize that penetration? It's okay if it takes a few time steps, b...