Thank you!
That was the problem, and the controller.IsUpdating was true so the code in the activate method wasn't getting called. It works beautifully. I really appreciate it.
Thanks for the help,
Kiatu24
Search found 5 matches
- Mon Aug 08, 2011 8:22 pm
- Forum: Questions and Help
- Topic: Character Controller + Static Mesh
- Replies: 9
- Views: 9275
- Mon Aug 08, 2011 4:52 pm
- Forum: Questions and Help
- Topic: Character Controller + Static Mesh
- Replies: 9
- Views: 9275
Re: Character Controller + Static Mesh
Yeah I might have to upgrade to the Character Controller. I've attached a simpler version of my game (mostly just the parts that matter to this question). I'm printing out the position of the capsule and whether or not it's supported. It's always false and after a few seconds, the capsule comes to a...
- Mon Aug 08, 2011 3:50 am
- Forum: Questions and Help
- Topic: Character Controller + Static Mesh
- Replies: 9
- Views: 9275
Re: Character Controller + Static Mesh
Hi Norbo, I believe I am having a trouble similar to this. However it might just be something I'm missing. I'm using the SimpleCharacterController (newest version) and drawing my character at the capsule's world matrix. I have a box as the ground (new Box(Vector3.Zero, 30, 5, 30)). The character fal...
- Tue Apr 26, 2011 2:18 am
- Forum: Questions and Help
- Topic: Joints, Constraints and Motor Help
- Replies: 3
- Views: 3609
Re: Joints, Constraints and Motor Help
Thank you so much, that worked perfectly. All that time trying to figure it out, and it was just one line of code lol. I really appreciate you taking the time to help me out and I'm impressed at the speed of your replies.
Thanks again,
Kiatu24
Thanks again,
Kiatu24
- Mon Apr 25, 2011 8:35 pm
- Forum: Questions and Help
- Topic: Joints, Constraints and Motor Help
- Replies: 3
- Views: 3609
Joints, Constraints and Motor Help
Hey Norbo, first off I'd like to say that I love this physics engine. I enjoy playing around with it and it's helped me out a lot. I'm working on making a sort of animation system based on this physics engine. Everything is going very well but I've run into a weird problem and I can't seem to get it...