Search found 5 matches

by Kiatu24
Mon Aug 08, 2011 8:22 pm
Forum: Questions and Help
Topic: Character Controller + Static Mesh
Replies: 9
Views: 9275

Re: Character Controller + Static Mesh

Thank you!

That was the problem, and the controller.IsUpdating was true so the code in the activate method wasn't getting called. It works beautifully. I really appreciate it.

Thanks for the help,
Kiatu24
by Kiatu24
Mon Aug 08, 2011 4:52 pm
Forum: Questions and Help
Topic: Character Controller + Static Mesh
Replies: 9
Views: 9275

Re: Character Controller + Static Mesh

Yeah I might have to upgrade to the Character Controller. I've attached a simpler version of my game (mostly just the parts that matter to this question). I'm printing out the position of the capsule and whether or not it's supported. It's always false and after a few seconds, the capsule comes to a...
by Kiatu24
Mon Aug 08, 2011 3:50 am
Forum: Questions and Help
Topic: Character Controller + Static Mesh
Replies: 9
Views: 9275

Re: Character Controller + Static Mesh

Hi Norbo, I believe I am having a trouble similar to this. However it might just be something I'm missing. I'm using the SimpleCharacterController (newest version) and drawing my character at the capsule's world matrix. I have a box as the ground (new Box(Vector3.Zero, 30, 5, 30)). The character fal...
by Kiatu24
Tue Apr 26, 2011 2:18 am
Forum: Questions and Help
Topic: Joints, Constraints and Motor Help
Replies: 3
Views: 3609

Re: Joints, Constraints and Motor Help

Thank you so much, that worked perfectly. All that time trying to figure it out, and it was just one line of code lol. I really appreciate you taking the time to help me out and I'm impressed at the speed of your replies.

Thanks again,
Kiatu24
by Kiatu24
Mon Apr 25, 2011 8:35 pm
Forum: Questions and Help
Topic: Joints, Constraints and Motor Help
Replies: 3
Views: 3609

Joints, Constraints and Motor Help

Hey Norbo, first off I'd like to say that I love this physics engine. I enjoy playing around with it and it's helped me out a lot. I'm working on making a sort of animation system based on this physics engine. Everything is going very well but I've run into a weird problem and I can't seem to get it...