Search found 3 matches

by sturm
Tue Sep 16, 2008 11:05 pm
Forum: Questions and Help
Topic: Vehicle physics tweaking help
Replies: 4
Views: 7483

Re: Vehicle physics tweaking help

Thanks for the suggestions. I changed the fricton/grip/etc values too much too quickly, the first time, so ended up fighting myself. This time it has worked much better, and the car is in control most of the time :) One problem im still having is the car losing its line around slightly bumpy corners...
by sturm
Sun Sep 14, 2008 11:05 am
Forum: Questions and Help
Topic: Vehicle physics tweaking help
Replies: 4
Views: 7483

Re: Vehicle physics tweaking help

Thanks, will try your suggestions out tomorrow :)
by sturm
Sat Sep 13, 2008 9:27 pm
Forum: Questions and Help
Topic: Vehicle physics tweaking help
Replies: 4
Views: 7483

Vehicle physics tweaking help

Hi, Ive been using BepuPhysics for a few days with my XNA port of Need for Speed 1 (it uses the tracks, models and art from NFS1, but the engine is in XNA). BepuPhysics has been nice and easy to integrate compared to JigLib or PhysX. :) I am having a few issues tweaking the Vehicle/Wheel physics mod...