Search found 3 matches
- Tue Sep 16, 2008 11:05 pm
- Forum: Questions and Help
- Topic: Vehicle physics tweaking help
- Replies: 4
- Views: 7483
Re: Vehicle physics tweaking help
Thanks for the suggestions. I changed the fricton/grip/etc values too much too quickly, the first time, so ended up fighting myself. This time it has worked much better, and the car is in control most of the time :) One problem im still having is the car losing its line around slightly bumpy corners...
- Sun Sep 14, 2008 11:05 am
- Forum: Questions and Help
- Topic: Vehicle physics tweaking help
- Replies: 4
- Views: 7483
Re: Vehicle physics tweaking help
Thanks, will try your suggestions out tomorrow 
- Sat Sep 13, 2008 9:27 pm
- Forum: Questions and Help
- Topic: Vehicle physics tweaking help
- Replies: 4
- Views: 7483
Vehicle physics tweaking help
Hi, Ive been using BepuPhysics for a few days with my XNA port of Need for Speed 1 (it uses the tracks, models and art from NFS1, but the engine is in XNA). BepuPhysics has been nice and easy to integrate compared to JigLib or PhysX. :) I am having a few issues tweaking the Vehicle/Wheel physics mod...