Search found 7 matches
- Mon Aug 29, 2011 12:38 pm
- Forum: Questions and Help
- Topic: How to dynamically change the scale of my entity object ?
- Replies: 3
- Views: 4376
Re: How to dynamically change the scale of my entity object
Thank you very much for your answer. I have tried to modify the radius attribute of my sphere. The radius correctly change but my model and the bouding box are always too big (no change is applied). I have tried to call the UpdateBoudingBox method after the change of the radius but nothing seems to ...
- Sun Aug 28, 2011 7:27 pm
- Forum: Questions and Help
- Topic: How to dynamically change the scale of my entity object ?
- Replies: 3
- Views: 4376
How to dynamically change the scale of my entity object ?
Hi, I have one question about BEPU Physic. I have a ball model associated to a Sphere entity (BEPU Sphere Object) and i try to modify the scale of this ball dinamicaly depending of the time. I tried to modify the WorldTransform attribute of my Sphere entity but it doesn't seem work. I think that my ...
- Mon May 09, 2011 10:44 pm
- Forum: Questions and Help
- Topic: Problem with BEPU'S collision system
- Replies: 6
- Views: 6216
Re: Problem with BEPU'S collision system
Hi Norbo and Seleste. Thanks a lot for your answers! I've tried a few solutions this weekend but I'm still facing some collision issues. The last solution you proposed Seleste is an interesting one. You were talking about a sample called "SimpleCharacterController". Where can I find it? Ag...
- Fri May 06, 2011 10:06 pm
- Forum: Questions and Help
- Topic: Problem with BEPU'S collision system
- Replies: 6
- Views: 6216
Re: Problem with BEPU'S collision system
Hi Norbo and thank you for your answer, I will try your your solution of changing the velocity once instead of forcing it and feed you with feedback. As for the ball going into a penetrating state upon landing, it is true that it rapidly returns to a touching state (almost immediatedly). The thing i...
- Fri May 06, 2011 9:25 pm
- Forum: Questions and Help
- Topic: How i can define a trigger with BEPU
- Replies: 2
- Views: 3135
Re: How i can define a trigger with BEPU
It works. Thanks !
- Fri May 06, 2011 9:24 pm
- Forum: Questions and Help
- Topic: Problem with BEPU'S collision system
- Replies: 6
- Views: 6216
Problem with BEPU'S collision system
I currently have a problem with BEPU'S collision system. Here is the setting: - I have a ball rolling horizontally on the ground from left to right on a platform (rectangle). These two objects are associated to BEPU physics models ("Sphere" for the ball and "Box" for the platform...
- Fri Apr 08, 2011 2:48 pm
- Forum: Questions and Help
- Topic: How i can define a trigger with BEPU
- Replies: 2
- Views: 3135
How i can define a trigger with BEPU
Hi everyone, I don't know really what is the best way to define a trigger box with BEPU. I try to play a music when a ball collide with this trigger box but no physic effect need to be computed. I've try to define a "Box" Object and create my own method called on the "CreatingPair&quo...