Search found 11 matches

by gmotagi
Sat Nov 03, 2012 9:55 am
Forum: Questions and Help
Topic: Windows RT Apps
Replies: 1
Views: 2819

Windows RT Apps

Hi, I've successfully used BP for my Windows phone 7 game and now want to port it to a Widows 8 RT Store app. For this I'm using MonoGame framework which is using SharpDX underneath. All was going well until I started hitting these type of errors :- Error 3 'Microsoft.Xna.Framework.Vector3' does not...
by gmotagi
Wed Jul 13, 2011 8:50 am
Forum: Questions and Help
Topic: Removing msg handler when deleting entities?
Replies: 1
Views: 1867

Removing msg handler when deleting entities?

I have a Sphere (missile) that collides with a block(s). In the collision handler thats called after the collision takes place I remove the sphere entity from the space and remove the event handler for the sphere. Sometimes the sphere will collide with two blocks however so the handler is called a s...
by gmotagi
Mon May 16, 2011 11:56 am
Forum: Questions and Help
Topic: Correct way to suspend Space / clean up entities?
Replies: 1
Views: 1863

Correct way to suspend Space / clean up entities?

On the windows phone platform / XNA 4. My game takes place on a ship that allows travel between decks. I have a Space with a number of boxes & spheres in it. When I change to another deck in the ship Im not sure what the best way to handle the Bepu Space & associated entities is (You can rev...
by gmotagi
Mon Apr 18, 2011 8:38 am
Forum: Questions and Help
Topic: Preventing movement in only one axis?
Replies: 1
Views: 1865

Preventing movement in only one axis?

Im using BP for the collision detection in my WP7 game. I am mapping the XZ position of 3D objects in the space to XY position of 2D sprites on screen. Just using the basic features present in the demos I have created a 20x1x40 (xyz) cube for a base. Have made a 'maze' sitting on top of this for wal...
by gmotagi
Sat Apr 09, 2011 4:32 pm
Forum: Questions and Help
Topic: how to make a ball roll?
Replies: 4
Views: 3312

Re: how to make a ball roll?

Cool thanks will take a look,
by gmotagi
Fri Apr 08, 2011 8:07 am
Forum: Questions and Help
Topic: how to make a ball roll?
Replies: 4
Views: 3312

Re: how to make a ball roll?

Thanks for the reply. I think this is a blender problem although its good to know about those other fields you mentioned. The latest version of blender isnt exporting .fbx correctly I think but I tried with wings3D importing a .x file and I have a rolling sphere now :) I do have a further question t...
by gmotagi
Thu Apr 07, 2011 8:02 am
Forum: Questions and Help
Topic: how to make a ball roll?
Replies: 4
Views: 3312

how to make a ball roll?

How do I make a sphere roll? I downloaded a free sphere from turbosquid. Put it in the demo as a sphere. I can see it and everything. I changed the 'fire button' code to exert a linear velosity on the sphere in the direction of the camera. (doing this with the demo cube makes the cube slide and coll...
by gmotagi
Thu Apr 07, 2011 7:56 am
Forum: Questions and Help
Topic: importing simple shapes from blender
Replies: 3
Views: 2644

Re: importing simple shapes from blender

I was just taking the cubes fbx from blender and replacing the cube.fbx from the sample. No other changes to code which is why I assumed it should work.
I'm guessing its a blender export problem, trouble is its the simpliest thing I can export. Maybe it needs a material in blender or somthing?
by gmotagi
Wed Apr 06, 2011 9:39 am
Forum: Questions and Help
Topic: importing simple shapes from blender
Replies: 3
Views: 2644

importing simple shapes from blender

I open latest version of Blender. Create a cube. Export it as a .fbx. Load it into the demo project instead of the cube thats there and nothing shows.
Anyone know what it is in Blender thats screwing the bepu drawing up? Im a noob at this 3D stuff so any help is useful.

Thanks
by gmotagi
Tue Apr 05, 2011 10:15 am
Forum: Questions and Help
Topic: movement after a collision
Replies: 2
Views: 2259

Re: movement after a collision

Thanks. I played with it after work and it does do what I was trying to describe i.e. apply a force at an arbitary angle to one object that sits alongside another, does the object get pushed along the side of the second.
by gmotagi
Mon Apr 04, 2011 12:52 pm
Forum: Questions and Help
Topic: movement after a collision
Replies: 2
Views: 2259

movement after a collision

If I have a static wall entity and a dynamic car entity then I drive the car into the wall at 45 degrees and keep applying force to the car will it continue to move along the edge of the wall until it reaches its end, then continue on a path of 45 degrees? or Does it just stop when it collides?