Search found 4 matches

by protomor
Mon Mar 28, 2011 4:47 pm
Forum: Questions and Help
Topic: Adding levels and a player (first person shooter)
Replies: 6
Views: 4688

Re: Adding levels and a player (first person shooter)

Everything was rotated 180 on the Y axis... Odd. I wonder why.
by protomor
Mon Mar 28, 2011 3:06 am
Forum: Questions and Help
Topic: Adding levels and a player (first person shooter)
Replies: 6
Views: 4688

Re: Adding levels and a player (first person shooter)

I just took the simplecharactercontroller class from the sample and used that. But for some reason, all collisions are offset. IE I made a pole but I pass right through it. I'll "hit" the pole just a little bit behind it and to the left. I didn't set any offsets. Why is that happening?
by protomor
Mon Mar 28, 2011 12:55 am
Forum: Questions and Help
Topic: Adding levels and a player (first person shooter)
Replies: 6
Views: 4688

Re: Adding levels and a player (first person shooter)

Hmm. What's the best way to implement that with an already working camera with controls? I guess transfer all the movement controls to the physics object and control the view that way? What about the box toppling over? IE the player would "fall over".
by protomor
Sun Mar 27, 2011 8:19 pm
Forum: Questions and Help
Topic: Adding levels and a player (first person shooter)
Replies: 6
Views: 4688

Adding levels and a player (first person shooter)

Ok so I think I figured out the basics: Create space object. Add gravity Add physics related things to space object update physics every update profit? I think I have my .x level model correct: Vector3[] staticTriangleVertices; int[] staticTriangleIndices; TriangleMesh.GetVerticesAndIndicesFromModel...