Search found 10 matches

by Kataan
Fri Jun 17, 2011 4:33 am
Forum: Questions and Help
Topic: Skinned Ragdoll Content Processor
Replies: 27
Views: 16401

Re: Skinned Ragdoll Content Processor

Hey r2d2Proton,

How did that turn out? Did you end up with the results you were chasing?

Any pretty pics to share?

-Kataan
by Kataan
Fri Jun 17, 2011 4:25 am
Forum: General
Topic: Why named BEPU?
Replies: 7
Views: 8674

Re: Why named BEPU?

Haha, well in that case I'd love to hear everyone's take on the meaning. Send in your acronyms!
by Kataan
Fri Jun 17, 2011 4:05 am
Forum: General
Topic: Why named BEPU?
Replies: 7
Views: 8674

Why named BEPU?

Hello,

Just a curiosity question. Why did you go with the named Bepu?
Does it mean or stand for anything?

Don't make me kill the cat! :lol:

Cheers

Kataan
by Kataan
Fri Jun 17, 2011 4:00 am
Forum: Questions and Help
Topic: Axis-based Lineardamping
Replies: 1
Views: 1884

Axis-based Lineardamping

Hello,

I see Entity only has a single float for lineardamping.

Is it possible to have axis-based lineardamping for Entities?

So you could have different lineardamping values for X, Y and Z.

And if not, why did you decide against it?

Cheers,

Kataan
by Kataan
Tue Jun 14, 2011 12:50 pm
Forum: Questions and Help
Topic: ModelDrawer Issue
Replies: 1
Views: 1920

ModelDrawer Issue

Hey Norbo, I've updated my references to the dev fork - Change Set: a10bfc511282 and now i get: InvalidCastException was unhandled. Specified cast is not valid. on line 220 worldTransformsParameter.SetValue(worldTransforms); in BEPUphysicsDrawer.Models.ModelDisplayObjectBatch public void Draw(Effect...
by Kataan
Fri Jun 10, 2011 4:41 am
Forum: Questions and Help
Topic: Compound body problems
Replies: 12
Views: 6690

Re: Compound body problems

If you mean the contact point/bounding box drawing stuff, I suppose I could pull that into a BEPUphysicsDrawer helper class or something. Keep it lean and mean! If we need to add bounding boxes we can, its not that much effort. And there is always the option of a wrapper class if someone really wan...
by Kataan
Wed Jun 08, 2011 4:24 am
Forum: General
Topic: v0.16.0 Broad Phase Benchmarks
Replies: 1
Views: 4250

Re: v0.16.0 Broad Phase Benchmarks

Always exciting :D
Update required when I get home tonight I think.
by Kataan
Wed May 18, 2011 12:46 am
Forum: General
Topic: Create a Level from a Model
Replies: 1
Views: 4472

Re: Create a Level from a Model

Thanks Dart,

Very kind of you to share. :)
by Kataan
Fri Apr 08, 2011 1:29 am
Forum: Questions and Help
Topic: Component Architecture, Collisions and Messaging
Replies: 2
Views: 2396

Re: Component Architecture, Collisions and Messaging

As always you come to the rescue. Thank you for your prompt response, that solution should be perfect. I'd already hooked up the events, the doco for that is clear and very helpful btw, doing a great job! The ability to use Tag as an object should be the missing piece of the puzzle, if I can set tha...
by Kataan
Fri Apr 08, 2011 12:57 am
Forum: Questions and Help
Topic: Component Architecture, Collisions and Messaging
Replies: 2
Views: 2396

Component Architecture, Collisions and Messaging

Hello, This is more of a general game implementation question than a purely physics related question, but it is physics based so I thought I'd still post it here, sorry if its outside the realm of this forum. First some background context: I'm currently trying to implement a component based architec...