I mean a constraint that would work through the inertia tensor with caching and switching 2D-3D. Easy and fast tool that can be used even on the phone. Because I think that adding 2 constraints per entity on the phone is not a good idea.
Anyway thank you.
Search found 9 matches
- Thu Sep 01, 2011 6:18 am
- Forum: Questions and Help
- Topic: Best way for 2D physics
- Replies: 4
- Views: 5105
- Wed Aug 31, 2011 5:55 pm
- Forum: Questions and Help
- Topic: Best way for 2D physics
- Replies: 4
- Views: 5105
Re: Best way for 2D physics
Perhaps you could make a new limit for the 2D physics as part of the engine?
I think this is a very common task for the games.
I think this is a very common task for the games.
- Wed Aug 31, 2011 7:03 am
- Forum: Questions and Help
- Topic: Best way for 2D physics
- Replies: 4
- Views: 5105
Best way for 2D physics
Which method is best for 2D physics? PointOnPlain? Two zero axises on InertiaTensor? Something else? What would better for windows phone 7? How to make a switchable 2D-3D modes for a single entity?
- Sun May 29, 2011 4:41 pm
- Forum: Questions and Help
- Topic: Multithreaded RayCast Issue
- Replies: 2
- Views: 3733
Re: Multithreaded RayCast Issue
yesNorbo wrote:Is it running in parallel with the physics update?
Thanks! It's works.Norbo wrote:You can lock it before performing a raycast to ensure that it won't get corrupted.
- Sun May 29, 2011 5:52 am
- Forum: Questions and Help
- Topic: Multithreaded RayCast Issue
- Replies: 2
- Views: 3733
Multithreaded RayCast Issue
I've developed miltithreaded game engine using BEPU. It's works fine, but sometimes BEPU crashes in "internal void RayCast(ref Ray ray, IList<BroadPhaseEntry> outEntries)" in DynamicHierarchyNode.cs with "Collection was modified; enumeration operation may not execute." RayCast ca...
- Fri May 06, 2011 4:45 am
- Forum: Questions and Help
- Topic: How to re-use ConvexHullShape
- Replies: 8
- Views: 8366
Re: How to re-use ConvexHullShape
Thanks Norbo. Now it runs amazingly fast!
It would be nice to have a demo ready for this stuff.
It would be nice to have a demo ready for this stuff.
- Thu May 05, 2011 9:04 am
- Forum: Questions and Help
- Topic: How to re-use ConvexHullShape
- Replies: 8
- Views: 8366
How to re-use ConvexHullShape
I'm using Toolbox.GetConvexHull to create a list of ConvexHulls with the same list of vertices. But ConvexHull recalculate it again and creates new ConvexHullShape. How to re-use ConvexHullShape?
- Tue Mar 22, 2011 6:46 pm
- Forum: Questions and Help
- Topic: AI and physics
- Replies: 3
- Views: 4174
Re: AI and physics
Looks great! Thanks! If it's okay for the objects be a little behind their goal position and orientation, you could consider using SingleEntity(Linear/Angular)Motor, or the helper classes EntityMover and EntityRotator. These can be used to 'target' a goal state to which the controlled entity will w...
- Tue Mar 22, 2011 6:41 am
- Forum: Questions and Help
- Topic: AI and physics
- Replies: 3
- Views: 4174
AI and physics
Hi, Norbo I'm currently programming a space shooter. You can watch it here http://www.youtube.com/watch?v=Gjbu3f6Zngg I have a few questions: 1. Can I get rid of the inertia of motion and rotation? It is necessary for precise positioning of the AI. All I need is a couple of methods Move(Vector3 offs...