Search found 2 matches
- Tue Apr 12, 2011 12:53 am
- Forum: Questions and Help
- Topic: Collision Rules and Wheel Detectors
- Replies: 3
- Views: 2987
Re: Collision Rules and Wheel Detectors
Thanks for the help. I ended up deciding that I don't need to test detection at the wheels and used another entity that is a subbody of the airplane, which works just fine. I didn't get a chance to check the impulses, but if the situation arises again I'll definitely look a little deeper. Good point...
- Mon Apr 11, 2011 1:18 am
- Forum: Questions and Help
- Topic: Collision Rules and Wheel Detectors
- Replies: 3
- Views: 2987
Collision Rules and Wheel Detectors
I am trying to create a set of boxes where if the wheel of my airplane vehicles passes through a box, a new joint constraint is added. Currently the way I am trying to do it is setting up the collision rules of the detector of each wheel so that there is no response to the boxes, but contact points ...