Search found 16 matches
- Sun Sep 25, 2011 3:29 am
- Forum: Questions and Help
- Topic: Adjust center of gravity?
- Replies: 3
- Views: 5912
Re: Adjust center of gravity?
That does the trick, thanks Norbo.
- Sun Sep 25, 2011 3:05 am
- Forum: Questions and Help
- Topic: Adjust center of gravity?
- Replies: 3
- Views: 5912
Adjust center of gravity?
When a dynamic body is made, the CoG seems to be set as the center of volume of the shape. The CoG is then the same as the object's position, and the points in the object's shape are in relation to that position. Is it possible to adjust the CoG after creating a body? Say, if you wanted to simulate ...
- Thu Jul 21, 2011 2:46 am
- Forum: General
- Topic: Game using Bepu: T-17 Tanky
- Replies: 14
- Views: 15055
Re: Game using Bepu: T-17 Tanky
I can't replicate it, but I'll spend tomorrow refactoring and taking out try-catch blocks (it's overdue for that, anyway). Thanks for the help. Also, what peripherals, if any, do you have plugged in?
- Thu Jul 21, 2011 2:13 am
- Forum: General
- Topic: Game using Bepu: T-17 Tanky
- Replies: 14
- Views: 15055
Re: Game using Bepu: T-17 Tanky
You drive the T-17 Tanky. Tanky is Russian for tank, and the name fits with the cartoony style of the game.
- Thu Jul 21, 2011 2:11 am
- Forum: General
- Topic: Game using Bepu: T-17 Tanky
- Replies: 14
- Views: 15055
Re: Game using Bepu: T-17 Tanky
So it appears to run properly when it doesn't have focus? The sound engine and input handler don't operate when out of focus. Maybe exceptions in those parts cause the slowdown.
- Thu Jul 21, 2011 1:54 am
- Forum: General
- Topic: Game using Bepu: T-17 Tanky
- Replies: 14
- Views: 15055
Re: Game using Bepu: T-17 Tanky
It sucks that such a recent video card can't run it. I would use the Reach profile if I could get 16bit index buffers to work with the terrain, but I'm just a script kiddie. The FPS being 7.5 is amazing, though. The timer should clamp it to 30 even it it's running slower than that, and this is a rea...
- Thu Jul 21, 2011 1:42 am
- Forum: General
- Topic: Game using Bepu: T-17 Tanky
- Replies: 14
- Views: 15055
Re: Game using Bepu: T-17 Tanky
Interesting, thanks for the tip.
Which video card is that?
Which video card is that?
- Thu Jul 21, 2011 1:07 am
- Forum: General
- Topic: Game using Bepu: T-17 Tanky
- Replies: 14
- Views: 15055
Game using Bepu: T-17 Tanky
http://closedchamber.com/title.png http://closedchamber.com/ T-17 Tanky is a relaxed-realism armored vehicle simulator for PC. It's in an early stage, but I've released a demo featuring a quick battle creator. You can drive the powerful T-17 tank, as well as other vehicles, friendly and enemy. Demo...
- Fri Mar 04, 2011 7:34 pm
- Forum: Questions and Help
- Topic: Space.Update(delta)
- Replies: 2
- Views: 2666
Space.Update(delta)
I've tried two ways of updating the Space, with delta being the last frame length. Space.Update(delta); and PhysicsSpace.TimeStepSettings.TimeStepDuration = delta; PhysicsSpace.Update(); The latter -seems- to be smoother and give subtly more consistant vehicle behavior. I'm wondering if there really...
- Fri Mar 04, 2011 7:28 pm
- Forum: Suggestions
- Topic: I liked it the way it was!
- Replies: 4
- Views: 24670
Re: I liked it the way it was!
You will know what I don't like the day before I need it fixed. Getting a collision impulse would be awesome. Even if the value is simplfied or abstracts friction, I imagine lots of people will want to know: BirdX collided into BlockY at ContactPositionXYZ. BlockY was pushed with 41kgms in Direction...
- Sat Feb 26, 2011 6:31 pm
- Forum: General
- Topic: v0.15.0 Released!
- Replies: 62
- Views: 166798
Re: v0.15.0 Early Beta
V15 greatly improves the stability and determinism of the vehicle. I don't know how but keep up the good work
- Wed Feb 23, 2011 11:04 pm
- Forum: Suggestions
- Topic: Wheel / motor intertia
- Replies: 1
- Views: 20755
Wheel / motor intertia
The car works really good, but there's a feature I miss from Jitter, wheel intertia. Using high values, it resists the wheel changing speed rapidly, and you can use it as a cheat to regulate a vehicle's acceleration to low values, even when using a high torque. Imagine the wheel is a concrete block,...
- Tue Feb 22, 2011 12:06 am
- Forum: Questions and Help
- Topic: Suitability of Bepu for tank game.
- Replies: 6
- Views: 5139
Re: Suitability of Bepu for tank game.
Great, I look forward to that. Modeling applications seem to get the center by averaging out vertex positions (so it gets weighted towards more dense mesh). I guess the ConvexHull gets it from center of the volume.
- Mon Feb 21, 2011 10:59 pm
- Forum: Questions and Help
- Topic: Suitability of Bepu for tank game.
- Replies: 6
- Views: 5139
Re: Suitability of Bepu for tank game.
The vehicle class works very well in my project. The car is stable and locked to the terrain. I use a compound shape for the body and turret. I am having a difficulty with positioning a convex hull in relation to the visual model of the car. The origin of the vehicle model is set at the ground, in t...
- Mon Feb 21, 2011 2:29 am
- Forum: Questions and Help
- Topic: Suitability of Bepu for tank game.
- Replies: 6
- Views: 5139
Re: Suitability of Bepu for tank game.
Thanks for your reply. It's amazing the speed and consistency you've achieved, and the car and tank should do exactly what I need. I was dreading picking up a physics engine (it's my first 'real' game, so I wanted to keep it simple) but this should work well.