Search found 5 matches
- Thu Mar 17, 2011 2:21 am
- Forum: General
- Topic: v0.15.0 Released!
- Replies: 62
- Views: 155746
Re: v0.15.0 Released!
Echoing thanks. Awesome work from what I've seen so far.
- Wed Feb 16, 2011 12:32 am
- Forum: Questions and Help
- Topic: Disabling Collision Response
- Replies: 3
- Views: 3124
Disabling Collision Response
Is it possible to disable collision response for some entities? By that I mean I would still like my player to collide with walls and the floor and such but other than that (and maybe gravity) I don't want any forces acting on him except for those I give him.
- Wed Feb 16, 2011 12:29 am
- Forum: Questions and Help
- Topic: Deformable Terrain
- Replies: 4
- Views: 6383
Re: Deformable Terrain
I was finally able to get around to testing this. Using the triangles seems to be working for now though I seem to be getting stuck a lot in the terrain unless I move really slowly. Strange. I'll have to get the debug drawing working and see what is happening.
Thanks!
Thanks!
- Sun Feb 06, 2011 8:22 pm
- Forum: Questions and Help
- Topic: Deformable Terrain
- Replies: 4
- Views: 6383
Re: Deformable Terrain
Thanks for the quick answer! I'm not sure if that will work though since potentially I'll need to add or remove vertices from the list entirely. Like if an area is even and a dig a square hole into it that's 4 extra faces. My other thought is to use boxes but my terrain is actually going to end up b...
- Sun Feb 06, 2011 5:31 am
- Forum: Questions and Help
- Topic: Deformable Terrain
- Replies: 4
- Views: 6383
Deformable Terrain
I'm using terrain from a heightmap where basically each point on the heightmap is a 4 vertices (I''m doing this so I can get vertical cliffs and sort of a Minecraft look). The terrain object didn't seem applicable in my case so I'm looking at using TriangleMesh and StaticTriangleGroup instead. Here'...