Search found 8 matches

by Shevy
Mon Apr 18, 2011 1:29 am
Forum: Questions and Help
Topic: Single Entity Linear Motor not working
Replies: 3
Views: 3388

Re: Single Entity Linear Motor not working

Um... So First I would like to apologize for using your forums to organize my thoughts and then finding the answer to the problem after hitting submit, and second it seems that the player himself also had a very high mass yes that was the very problem. I have yet to run any more extensive tests with...
by Shevy
Mon Apr 18, 2011 1:15 am
Forum: Questions and Help
Topic: Single Entity Linear Motor not working
Replies: 3
Views: 3388

Re: Single Entity Linear Motor not working

Sorry about that I am a little underweather so I didnt realize how abstract my problem was. but here is a short video of the problem at hand. http://www.youtube.com/watch?v=bRVQP7lJzGc When the object is interacted with the player can move it side to side and when he is done with it or it is out of ...
by Shevy
Sun Apr 17, 2011 11:07 pm
Forum: Questions and Help
Topic: Single Entity Linear Motor not working
Replies: 3
Views: 3388

Single Entity Linear Motor not working

So a while back I had posted that I needed to change the mass dynamically so that the player can move and object upon interaction, but it will not affect other sliding objects and that is where you recommended single linear motors. http://www.bepu-games.com/forums/viewtopic.php?f=4&t=1077 <- tha...
by Shevy
Sun Mar 27, 2011 4:39 am
Forum: Questions and Help
Topic: What's the basic 'actor' class in Bepu?
Replies: 8
Views: 6332

Re: What's the basic 'actor' class in Bepu?

CollisionInformation inside an Entity has the property Events which has an assortment of events you can delegate.
by Shevy
Thu Mar 24, 2011 7:34 am
Forum: Questions and Help
Topic: Slipping under a triangle
Replies: 1
Views: 2342

Re: Slipping under a triangle

Never mind after stepping back away from the code for a couple of hours I figured it out. The problem was the rayOrigin for the collisionPairCollector was just too perfect or a little over the players feet, aka the capsule's bottom, so it caused a rare case to happen when you collide with a horizont...
by Shevy
Thu Mar 24, 2011 5:33 am
Forum: Questions and Help
Topic: Slipping under a triangle
Replies: 1
Views: 2342

Slipping under a triangle

So I am running into a problem where I am slipping past a triangle and just sitting there. This is a character controller which was built off of your simpleCharacterController. To paint a picture with words if I fall fast enough I will lodge a small part of my capsule underneath the triangle. Also i...
by Shevy
Sat Feb 05, 2011 8:05 am
Forum: Questions and Help
Topic: Dynamically changing the mass
Replies: 2
Views: 2772

Re: Dynamically changing the mass

Thank you for the quick response, and again I am very impressed with the amount of features and flexibility this engine has. (More than I can handle it seems :P) In the mean time I am going to try to implement the Motor constraint approach. Rather than debug and mess with masses. however v0.15.0 com...
by Shevy
Sat Feb 05, 2011 7:04 am
Forum: Questions and Help
Topic: Dynamically changing the mass
Replies: 2
Views: 2772

Dynamically changing the mass

So in my simulation I want to dynamically change the mass depending on a the situation. However using Entity.Mass does not set the mass. The most it does is make it kinematic if the value entered is between the boundaries specified. The only way I know how to is by using the functions BecomeKinemati...