Search found 8 matches
- Mon Apr 18, 2011 1:29 am
- Forum: Questions and Help
- Topic: Single Entity Linear Motor not working
- Replies: 3
- Views: 3388
Re: Single Entity Linear Motor not working
Um... So First I would like to apologize for using your forums to organize my thoughts and then finding the answer to the problem after hitting submit, and second it seems that the player himself also had a very high mass yes that was the very problem. I have yet to run any more extensive tests with...
- Mon Apr 18, 2011 1:15 am
- Forum: Questions and Help
- Topic: Single Entity Linear Motor not working
- Replies: 3
- Views: 3388
Re: Single Entity Linear Motor not working
Sorry about that I am a little underweather so I didnt realize how abstract my problem was. but here is a short video of the problem at hand. http://www.youtube.com/watch?v=bRVQP7lJzGc When the object is interacted with the player can move it side to side and when he is done with it or it is out of ...
- Sun Apr 17, 2011 11:07 pm
- Forum: Questions and Help
- Topic: Single Entity Linear Motor not working
- Replies: 3
- Views: 3388
Single Entity Linear Motor not working
So a while back I had posted that I needed to change the mass dynamically so that the player can move and object upon interaction, but it will not affect other sliding objects and that is where you recommended single linear motors. http://www.bepu-games.com/forums/viewtopic.php?f=4&t=1077 <- tha...
- Sun Mar 27, 2011 4:39 am
- Forum: Questions and Help
- Topic: What's the basic 'actor' class in Bepu?
- Replies: 8
- Views: 6332
Re: What's the basic 'actor' class in Bepu?
CollisionInformation inside an Entity has the property Events which has an assortment of events you can delegate.
- Thu Mar 24, 2011 7:34 am
- Forum: Questions and Help
- Topic: Slipping under a triangle
- Replies: 1
- Views: 2342
Re: Slipping under a triangle
Never mind after stepping back away from the code for a couple of hours I figured it out. The problem was the rayOrigin for the collisionPairCollector was just too perfect or a little over the players feet, aka the capsule's bottom, so it caused a rare case to happen when you collide with a horizont...
- Thu Mar 24, 2011 5:33 am
- Forum: Questions and Help
- Topic: Slipping under a triangle
- Replies: 1
- Views: 2342
Slipping under a triangle
So I am running into a problem where I am slipping past a triangle and just sitting there. This is a character controller which was built off of your simpleCharacterController. To paint a picture with words if I fall fast enough I will lodge a small part of my capsule underneath the triangle. Also i...
- Sat Feb 05, 2011 8:05 am
- Forum: Questions and Help
- Topic: Dynamically changing the mass
- Replies: 2
- Views: 2772
Re: Dynamically changing the mass
Thank you for the quick response, and again I am very impressed with the amount of features and flexibility this engine has. (More than I can handle it seems :P) In the mean time I am going to try to implement the Motor constraint approach. Rather than debug and mess with masses. however v0.15.0 com...
- Sat Feb 05, 2011 7:04 am
- Forum: Questions and Help
- Topic: Dynamically changing the mass
- Replies: 2
- Views: 2772
Dynamically changing the mass
So in my simulation I want to dynamically change the mass depending on a the situation. However using Entity.Mass does not set the mass. The most it does is make it kinematic if the value entered is between the boundaries specified. The only way I know how to is by using the functions BecomeKinemati...