Search found 2 matches
- Wed Feb 02, 2011 12:53 pm
- Forum: Questions and Help
- Topic: Futuristic Racing Game
- Replies: 10
- Views: 7026
Re: Futuristic Racing Game
Thank you very much, that was really helpful. I'm currently working on using the racasted stick model which is fine; what is problematic is thinking about how to model turning with a hovercraft so that it "appears" to turn like a vehicle with resistance on each wheel. How could I stop the ...
- Tue Feb 01, 2011 4:51 pm
- Forum: Questions and Help
- Topic: Futuristic Racing Game
- Replies: 10
- Views: 7026
Futuristic Racing Game
Hey guys, im currently making a wipeout style game but am having a hard time trying to make a stable physics system for the ship. Does anyone have any suggestions about how we can use the vehicle class to accurately model a ship? Currently it is unbelievably buggy. Is there a better way to use BEPU ...