Search found 4 matches

by CatalinZima
Thu Aug 07, 2008 8:51 pm
Forum: Questions and Help
Topic: Kinematic Character Controller
Replies: 8
Views: 11541

Re: Kinematic Character Controller

Ok then. I'll use the weird and buggy version I got to for now, and hope for 0.6.1 inclusion, or quick release of 0.7.0 :)
Another strange behavior in the current KinematicCharacterController050 is that sometimes the jumping is odd. Sometimes I get a very strong boost upwards.
by CatalinZima
Thu Aug 07, 2008 8:19 pm
Forum: Questions and Help
Topic: Kinematic Character Controller
Replies: 8
Views: 11541

Re: Kinematic Character Controller

Thanks.
I hope it will be in 0.6.1, since I don't seem to get it right by myself. Maybe I just need more experimenting, since I'm not really good at physics programming.
by CatalinZima
Thu Aug 07, 2008 11:56 am
Forum: Questions and Help
Topic: Kinematic Character Controller
Replies: 8
Views: 11541

Kinematic Character Controller

When do you approximate we'll have a working example of the Kinematic Character Controller?
by CatalinZima
Fri Aug 01, 2008 11:24 am
Forum: Questions and Help
Topic: BEPU Physics and FixedTimeStep
Replies: 4
Views: 6663

BEPU Physics and FixedTimeStep

I'm currently experimenting with the physics engine, and there's one thine I noticed. When using FixedTimeStep for the game, everything works ok. But when seting IsFixedTimeStep = false, the simulation speeds up, proportional to the framerate. How can I make the simulation be independent of the fram...