Ok then. I'll use the weird and buggy version I got to for now, and hope for 0.6.1 inclusion, or quick release of 0.7.0
Another strange behavior in the current KinematicCharacterController050 is that sometimes the jumping is odd. Sometimes I get a very strong boost upwards.
Thanks.
I hope it will be in 0.6.1, since I don't seem to get it right by myself. Maybe I just need more experimenting, since I'm not really good at physics programming.
I'm currently experimenting with the physics engine, and there's one thine I noticed. When using FixedTimeStep for the game, everything works ok. But when seting IsFixedTimeStep = false, the simulation speeds up, proportional to the framerate. How can I make the simulation be independent of the fram...