Search found 8 matches

by Domino
Tue Aug 12, 2008 3:48 am
Forum: Questions and Help
Topic: Vehicle Bugs
Replies: 6
Views: 5362

Re: Vehicle Bugs

Thanks, now i have to go to sleep :wink:. Ill try and make the driving as best as i can tomorrow.
by Domino
Tue Aug 12, 2008 3:31 am
Forum: Questions and Help
Topic: Vehicle Bugs
Replies: 6
Views: 5362

Re: Vehicle Bugs

266256 Vertices and 524288 Faces, i know it is a lot but optimizing it a bit would make the driving to bumpy and the map very ugly, and i am running it on a AMD Athlon64 dual core on windows 32bits (x86), i can get around 400fps viewing my map with my nvidia geforce 8800gt so its pretty good. Edit: ...
by Domino
Tue Aug 12, 2008 2:44 am
Forum: Questions and Help
Topic: Vehicle Bugs
Replies: 6
Views: 5362

Re: Vehicle Bugs

Hi, Well i just tried copiying the whole vehicle from the demo, it originally worked, but the world of my game is 10x bigger so i tried multiplying the cars settings and gravity 10 times but the suspension is not stiff enough, the chassis touches the ground. Thanks for the information on the car set...
by Domino
Mon Aug 11, 2008 11:51 pm
Forum: Questions and Help
Topic: Vehicle Bugs
Replies: 6
Views: 5362

Vehicle Bugs

Hi, i have some problems with bepuphysics vehicle class, i tried to set suspension and everything but the wheel seems to go through the terrain. While the wheel doesnt even touch the ground, its the vehicles chassis that "rolls" like if there were wheels in it. Another problem i have with ...
by Domino
Thu Aug 07, 2008 2:26 am
Forum: Questions and Help
Topic: Set the entity's world matrix
Replies: 2
Views: 3021

Re: Set the entity's world matrix

Thanks again for the fast reply. I will try that :P
by Domino
Wed Aug 06, 2008 9:18 pm
Forum: Questions and Help
Topic: Set the entity's world matrix
Replies: 2
Views: 3021

Set the entity's world matrix

Hi, its me again, i would really need to be able to set or modify an entity's world matrix or rotation matrix because i want to create a wheel and be able to rotate it on one axis first (make it rotate forward) and then on a second axis (when you steer).

Thanks,
Dom
by Domino
Fri Aug 01, 2008 2:16 pm
Forum: Questions and Help
Topic: vehicle.body position
Replies: 2
Views: 3160

Re: vehicle.body position

Thanks, by using your method i found what i did wrong, i translated the model before applying the rotation :oops: thats why the model acted like that.
by Domino
Fri Aug 01, 2008 3:48 am
Forum: Questions and Help
Topic: vehicle.body position
Replies: 2
Views: 3160

vehicle.body position

Hi , i would want to set my 3d model's position to the one of my vehicle.body, but there seems to be no 'real' position, i tried with vehicle.body.centerposition but it seems to fuck up when the vehicle is in angle (it seems to take the center position of the bounding box, not the body itself). is t...