Search found 14 matches
- Mon Mar 11, 2013 9:39 pm
- Forum: Questions and Help
- Topic: Chain/Rope implementation
- Replies: 2
- Views: 3155
Re: Chain/Rope implementation
Thanks for the tips. I went with the complicated method because I couldn't get it stable with the DistanceLimit for some reason. Yes you really need to be careful about the balance and the chain/rope gets kind of heavy. But I'm kind of happy with the result. Now I need to get the darn game done in M...
- Sun Mar 10, 2013 10:08 pm
- Forum: Questions and Help
- Topic: Chain/Rope implementation
- Replies: 2
- Views: 3155
Chain/Rope implementation
Hi All! I'm working on a new game where you control a crane. From the crane there is a chain attached and under it a hook that can attach to objects. I want the chain to be able to collide with other objects so it seems realistic. That pretty much rules out a single DistanceLimit as it cannot collid...
- Sun Mar 10, 2013 7:59 pm
- Forum: General
- Topic: Games using bepu
- Replies: 61
- Views: 221434
Re: Games using bepu
Hi Norbo and others! Long time since I posted here but I completed a new game using Bepu in less than 30 Days for the #1GAM challenge. Pretty happy with the result: http://blog.casualgames.nu/wp-content/uploads/2013/03/3DParkingFinal.jpg Still got some minor issues with the car beeing a bit too easy...
- Wed Apr 11, 2012 8:26 pm
- Forum: Questions and Help
- Topic: Vehicle wheels problem
- Replies: 1
- Views: 2238
Vehicle wheels problem
Hi Norbo Its been a few years since I last used Bepu and much have change in very positive ways. Now its open source and even more easy to use. I'm working on a Windows Phone game and need to get a decent Vehicle simulation in place. I started to use the Vehicle Input sample but I didn't get the rig...
- Mon Aug 03, 2009 9:01 pm
- Forum: Questions and Help
- Topic: Free flight camera
- Replies: 3
- Views: 3858
Re: Free flight camera
Works great! Thanks a lot, probably saved me a week with the sample code you sent me!
Thanks again!
Thanks again!
- Sun Aug 02, 2009 11:42 pm
- Forum: Questions and Help
- Topic: Free flight camera
- Replies: 3
- Views: 3858
Free flight camera
Hi I'm trying to build a space simulator app using your engine and I've ran into a problem with the camera. Since I need the camera to work as a flight simulator I removed the restriction: if (pitch > 1.55f) pitch = 1.55f; else if (pitch < -1.55f) pitch = -1.55f; But this seems to create some proble...
- Sat Apr 04, 2009 8:57 pm
- Forum: Questions and Help
- Topic: StaticTriangleGroup Question
- Replies: 10
- Views: 8420
Re: StaticTriangleGroup Question
When I was working on my own model instead of the one provided in the playground sample I noticed that the triangles in my own model was way to large compared with the rest of the objects. This causes boxes and such to fall through the terrain. So check that your triangle size (in your terrain) is s...
- Thu Apr 02, 2009 1:11 pm
- Forum: General
- Topic: Procedural textures / MapZone
- Replies: 1
- Views: 20728
Re: Procedural textures / MapZone
Thanks for the suggestion.
Tried it a little bit and it produces good quality textures. However its a bit hard to understand and the learning curve seems to be steep.
Tried it a little bit and it produces good quality textures. However its a bit hard to understand and the learning curve seems to be steep.
- Tue Mar 31, 2009 7:16 pm
- Forum: Questions and Help
- Topic: Get Texture Name from a triangle Entity?
- Replies: 1
- Views: 3343
Get Texture Name from a triangle Entity?
Hi I've got yet another question :D I'm using the default display system and load a model in the same way as the Playground sample. Now in my game I want to play a certain sound when an object collides with a certain part of my terrain. However the sound should be assiociate with the material (textu...
- Tue Mar 31, 2009 6:29 pm
- Forum: Questions and Help
- Topic: Strange graphic glitch
- Replies: 5
- Views: 6074
Re: Strange graphic glitch
I've attached a .x file for you to try.
Replace your playground model with this one and see if you also get the glitches.
This is not a big issue for me since I've translated the model slightly to avoid the problem.
Replace your playground model with this one and see if you also get the glitches.
This is not a big issue for me since I've translated the model slightly to avoid the problem.
- Sat Mar 28, 2009 11:59 am
- Forum: Questions and Help
- Topic: Strange graphic glitch
- Replies: 5
- Views: 6074
Re: Strange graphic glitch
I'm using the default display systems. I've managed to track down the exact line that causes the problem. In your playground demo you set the models worldmatrix by using this code: group.worldMatrix = Matrix.CreateFromYawPitchRoll((float)Math.PI, 0, 0) * Matrix.CreateTranslation(0, -10, 0); I change...
- Fri Mar 27, 2009 11:09 pm
- Forum: Questions and Help
- Topic: Strange graphic glitch
- Replies: 5
- Views: 6074
Strange graphic glitch
Hi I've been having some issues with graphical glitches. I've loaded a model (.x file) which is a basic landscape and I use it instead of the playground model. But when an active entity hits the model it creates a number of triangles (glitches) in different colors. Where are the triangles comming fr...
- Wed Jul 16, 2008 10:39 pm
- Forum: Questions and Help
- Topic: Friction on spheres?
- Replies: 2
- Views: 3704
Re: Friction on spheres?
Thanks that solved my problem
- Tue Jul 15, 2008 11:31 pm
- Forum: Questions and Help
- Topic: Friction on spheres?
- Replies: 2
- Views: 3704
Friction on spheres?
Let my first say VERY COOL ENGINE :) I have a problem with spheres. I'd like to create a sphere that is pushed by a force and then comes to a stop after a while due to friction. So I've setup a box with friction and a sphere with friction but there sphere seems to be ignoring the friction I set. Do ...