Search found 3 matches
- Sat Jun 28, 2008 8:51 pm
- Forum: Questions and Help
- Topic: Weird StaticTriangleGroup frame drop
- Replies: 4
- Views: 4247
Re: Weird StaticTriangleGroup frame drop
I use 0.5 and 1 for times. Note that it causes permanent slowdown and i see that usually sphere collides to one or two triangles. I can just "brush" a bunch of triangles when controlling sphere to collide with them, then fly very far away and wait till framerate returns to starting, but it...
- Sat Jun 28, 2008 7:24 pm
- Forum: Questions and Help
- Topic: Weird StaticTriangleGroup frame drop
- Replies: 4
- Views: 4247
Weird StaticTriangleGroup frame drop
I have weird problem with drastic frame drop using StaticTriangleGroup... When the game starts i got frame time ~1ms, then when more and more collisions StaticTriangleGroup->Sphere had accured the lower the framerate goes... In the end i have like one frame in ~10ms and i shouldn't get so low fps ev...
- Sat Jun 28, 2008 5:37 pm
- Forum: Questions and Help
- Topic: StaticTriangleGroup backside triangle cull
- Replies: 2
- Views: 3332
StaticTriangleGroup backside triangle cull
Is it possible to not collide with backside facing triangles using StaticTriangleGroup? If yes, how that could be done? Thanks in advance