Search found 4 matches
- Mon Jan 10, 2011 11:29 pm
- Forum: Questions and Help
- Topic: Memory usage increases through retained references to Spaces
- Replies: 1
- Views: 2294
Memory usage increases through retained references to Spaces
What ho, I've noticed that on repeatedly entering and leaving levels in my project, memory usage is increasing by several hundred K a time. (This was substantially larger, but the rest was entirely due to my own inability to manage memory...) I'm forcing full garbage collections on entering and leav...
- Thu Dec 16, 2010 12:21 am
- Forum: Questions and Help
- Topic: SimpleCharacterController and StaticTriangleGroup issues
- Replies: 5
- Views: 4311
Re: SimpleCharacterController and StaticTriangleGroup issues
That's very enlightening, thanks! I begin to grasp how the simple character controller works. I'll try and put together a useful repro case for the ceiling problem, but for now IsAlwaysActive is doing the job. I now note that the non-simple character controller uses it too. You're right, bringing al...
- Wed Dec 15, 2010 2:49 pm
- Forum: Questions and Help
- Topic: SimpleCharacterController and StaticTriangleGroup issues
- Replies: 5
- Views: 4311
Re: SimpleCharacterController and StaticTriangleGroup issues
Thanks so much for the fast response - despite this rather delayed reply I put your answers to use immediately and they were very helpful. Re the ray cast bug, that's good to know - have made a note in the relevant code. Now I just have to remember to take out the fudge when I upgrade :) TryToUseTri...
- Sun Dec 12, 2010 4:12 pm
- Forum: Questions and Help
- Topic: SimpleCharacterController and StaticTriangleGroup issues
- Replies: 5
- Views: 4311
SimpleCharacterController and StaticTriangleGroup issues
Hey there, First of all, I'm very impressed with BEPUphysics. It works exceedingly well, is staggeringly easy to integrate and is nicely documented. And the multithreading is a breeze, very well thought out. Top stuff. I'm getting good results from the SimpleCharacterController included in the demo ...