Search found 4 matches

by Genstein
Mon Jan 10, 2011 11:29 pm
Forum: Questions and Help
Topic: Memory usage increases through retained references to Spaces
Replies: 1
Views: 2294

Memory usage increases through retained references to Spaces

What ho, I've noticed that on repeatedly entering and leaving levels in my project, memory usage is increasing by several hundred K a time. (This was substantially larger, but the rest was entirely due to my own inability to manage memory...) I'm forcing full garbage collections on entering and leav...
by Genstein
Thu Dec 16, 2010 12:21 am
Forum: Questions and Help
Topic: SimpleCharacterController and StaticTriangleGroup issues
Replies: 5
Views: 4311

Re: SimpleCharacterController and StaticTriangleGroup issues

That's very enlightening, thanks! I begin to grasp how the simple character controller works. I'll try and put together a useful repro case for the ceiling problem, but for now IsAlwaysActive is doing the job. I now note that the non-simple character controller uses it too. You're right, bringing al...
by Genstein
Wed Dec 15, 2010 2:49 pm
Forum: Questions and Help
Topic: SimpleCharacterController and StaticTriangleGroup issues
Replies: 5
Views: 4311

Re: SimpleCharacterController and StaticTriangleGroup issues

Thanks so much for the fast response - despite this rather delayed reply I put your answers to use immediately and they were very helpful. Re the ray cast bug, that's good to know - have made a note in the relevant code. Now I just have to remember to take out the fudge when I upgrade :) TryToUseTri...
by Genstein
Sun Dec 12, 2010 4:12 pm
Forum: Questions and Help
Topic: SimpleCharacterController and StaticTriangleGroup issues
Replies: 5
Views: 4311

SimpleCharacterController and StaticTriangleGroup issues

Hey there, First of all, I'm very impressed with BEPUphysics. It works exceedingly well, is staggeringly easy to integrate and is nicely documented. And the multithreading is a breeze, very well thought out. Top stuff. I'm getting good results from the SimpleCharacterController included in the demo ...