Search found 44 matches

by ron
Tue Oct 25, 2011 8:40 am
Forum: General
Topic: Greetings
Replies: 1
Views: 3880

Greetings

hi , I am Chetan from india,i am a game programmer, i used bepuphysics for my final year project(WOOHOO(The musical action adventure side scroller), the video of which can be found in my you tube channel (http://www.youtube.com/user/ron3662?feature=mhee)), i always stay in touch with new updates of ...
by ron
Fri Jul 01, 2011 11:00 am
Forum: General
Topic: Game WOOHOO
Replies: 1
Views: 4480

Game WOOHOO

hey here's my 3dd game done using bepu physicshttp://www.youtube.com/user/ron3662?feature=mhee
by ron
Mon Jun 27, 2011 10:07 am
Forum: Questions and Help
Topic: collision problems
Replies: 7
Views: 8116

Re: collision problems

any way to get the v0.14.2 dll for xbox 360 ?
by ron
Sun Jun 26, 2011 1:59 pm
Forum: Questions and Help
Topic: collision problems
Replies: 7
Views: 8116

Re: collision problems

i am using bepuphysics 0.14.2.0
does it have xbox360 support?
by ron
Sun Jun 26, 2011 1:50 pm
Forum: Questions and Help
Topic: collision problems
Replies: 7
Views: 8116

Re: collision problems

hey any idea why am i getting this error, because when i am building the game for windows its working fine , but when i build it for xbox its showing this error

any help
plzzzzzzz
by ron
Sun Jun 26, 2011 12:41 pm
Forum: Questions and Help
Topic: collision problems
Replies: 7
Views: 8116

Re: collision problems

Warning 1 Reference to type 'System.Runtime.Serialization.IDeserializationCallback' claims it is defined in 'c:\Program Files\Microsoft XNA\XNA Game Studio\v3.1\References\Xbox360\mscorlib.dll', but it could not be found c:\Documents and Settings\karthika\Desktop\dlls\BEPUphysics.dll woohoo i am get...
by ron
Sun Jun 26, 2011 1:41 am
Forum: Questions and Help
Topic: collision problems
Replies: 7
Views: 8116

collision problems

hey my level is a StaticTriangleGroup
and my characters of the game are boxes
at time they do not collide with the level and fall out of it
any idea?
Space.SimulationSettings.CollisionDetection.CollisionDetectionType = CollisionDetectionType.FullyContinuous(my collision detection type for the space)
by ron
Wed Jun 22, 2011 5:29 pm
Forum: Questions and Help
Topic: removing all entities from space
Replies: 10
Views: 10005

Re: removing all entities from space

thnks buddy
changing the simulation worked
:)
cheers
by ron
Wed Jun 22, 2011 4:44 pm
Forum: Questions and Help
Topic: removing all entities from space
Replies: 10
Views: 10005

Re: removing all entities from space

wht if i do space=null;
Space space;
space=new Space();
space.Add(Entity);
space=null
will it clear the whole space?
by ron
Wed Jun 22, 2011 4:04 pm
Forum: Questions and Help
Topic: removing all entities from space
Replies: 10
Views: 10005

Re: removing all entities from space

like manually removing all the entities?
by ron
Wed Jun 22, 2011 4:01 pm
Forum: Questions and Help
Topic: removing all entities from space
Replies: 10
Views: 10005

Re: removing all entities from space

but disposing does not remove all the entities as i am getting" Cannot add updateable as it already belongs to a space. Ensure that the updateable's space is null before attempting to add it."
after disposing the space
by ron
Wed Jun 22, 2011 3:30 am
Forum: Questions and Help
Topic: removing all entities from space
Replies: 10
Views: 10005

removing all entities from space

how to remove all entities from space
by ron
Sun Jun 19, 2011 5:03 am
Forum: Questions and Help
Topic: collectables
Replies: 2
Views: 4730

Re: collectables

thnks
by ron
Sun Jun 19, 2011 4:35 am
Forum: Questions and Help
Topic: collectables
Replies: 2
Views: 4730

collectables

hiya,, i have 89 game collectables in my game i am planning to uses box entity for collectables, but as there are 89 collectables in the game so i'll have to make 89 box entities,plus i have entities for the level ,creeps as well as the main character any alternative for collectable making? it would...
by ron
Tue Jun 07, 2011 7:47 am
Forum: Questions and Help
Topic: How to check collision between two entities
Replies: 4
Views: 6100

Re: How to check collision between two entities

thnks for the reply
i am using the bounding box method
//update function
if (Entity.BoundingBox.Intersects(Entity2.BoundingBox))
{
damage = true;
}
if(damage ==true)
{
health--;
damage=false;
}
and its working fine