Search found 44 matches
Greetings
hi , I am Chetan from india,i am a game programmer, i used bepuphysics for my final year project(WOOHOO(The musical action adventure side scroller), the video of which can be found in my you tube channel (http://www.youtube.com/user/ron3662?feature=mhee)), i always stay in touch with new updates of ...
- Fri Jul 01, 2011 11:00 am
- Forum: General
- Topic: Game WOOHOO
- Replies: 1
- Views: 4494
Game WOOHOO
hey here's my 3dd game done using bepu physicshttp://www.youtube.com/user/ron3662?feature=mhee
- Mon Jun 27, 2011 10:07 am
- Forum: Questions and Help
- Topic: collision problems
- Replies: 7
- Views: 8129
Re: collision problems
any way to get the v0.14.2 dll for xbox 360 ?
- Sun Jun 26, 2011 1:59 pm
- Forum: Questions and Help
- Topic: collision problems
- Replies: 7
- Views: 8129
Re: collision problems
i am using bepuphysics 0.14.2.0
does it have xbox360 support?
does it have xbox360 support?
- Sun Jun 26, 2011 1:50 pm
- Forum: Questions and Help
- Topic: collision problems
- Replies: 7
- Views: 8129
Re: collision problems
hey any idea why am i getting this error, because when i am building the game for windows its working fine , but when i build it for xbox its showing this error
any help
plzzzzzzz
any help
plzzzzzzz
- Sun Jun 26, 2011 12:41 pm
- Forum: Questions and Help
- Topic: collision problems
- Replies: 7
- Views: 8129
Re: collision problems
Warning 1 Reference to type 'System.Runtime.Serialization.IDeserializationCallback' claims it is defined in 'c:\Program Files\Microsoft XNA\XNA Game Studio\v3.1\References\Xbox360\mscorlib.dll', but it could not be found c:\Documents and Settings\karthika\Desktop\dlls\BEPUphysics.dll woohoo i am get...
- Sun Jun 26, 2011 1:41 am
- Forum: Questions and Help
- Topic: collision problems
- Replies: 7
- Views: 8129
collision problems
hey my level is a StaticTriangleGroup
and my characters of the game are boxes
at time they do not collide with the level and fall out of it
any idea?
Space.SimulationSettings.CollisionDetection.CollisionDetectionType = CollisionDetectionType.FullyContinuous(my collision detection type for the space)
and my characters of the game are boxes
at time they do not collide with the level and fall out of it
any idea?
Space.SimulationSettings.CollisionDetection.CollisionDetectionType = CollisionDetectionType.FullyContinuous(my collision detection type for the space)
- Wed Jun 22, 2011 5:29 pm
- Forum: Questions and Help
- Topic: removing all entities from space
- Replies: 10
- Views: 10023
Re: removing all entities from space
thnks buddy
changing the simulation worked
cheers
changing the simulation worked
cheers
- Wed Jun 22, 2011 4:44 pm
- Forum: Questions and Help
- Topic: removing all entities from space
- Replies: 10
- Views: 10023
Re: removing all entities from space
wht if i do space=null;
Space space;
space=new Space();
space.Add(Entity);
space=null
will it clear the whole space?
Space space;
space=new Space();
space.Add(Entity);
space=null
will it clear the whole space?
- Wed Jun 22, 2011 4:04 pm
- Forum: Questions and Help
- Topic: removing all entities from space
- Replies: 10
- Views: 10023
Re: removing all entities from space
like manually removing all the entities?
- Wed Jun 22, 2011 4:01 pm
- Forum: Questions and Help
- Topic: removing all entities from space
- Replies: 10
- Views: 10023
Re: removing all entities from space
but disposing does not remove all the entities as i am getting" Cannot add updateable as it already belongs to a space. Ensure that the updateable's space is null before attempting to add it."
after disposing the space
after disposing the space
- Wed Jun 22, 2011 3:30 am
- Forum: Questions and Help
- Topic: removing all entities from space
- Replies: 10
- Views: 10023
removing all entities from space
how to remove all entities from space
- Sun Jun 19, 2011 5:03 am
- Forum: Questions and Help
- Topic: collectables
- Replies: 2
- Views: 4739
Re: collectables
thnks
- Sun Jun 19, 2011 4:35 am
- Forum: Questions and Help
- Topic: collectables
- Replies: 2
- Views: 4739
collectables
hiya,, i have 89 game collectables in my game i am planning to uses box entity for collectables, but as there are 89 collectables in the game so i'll have to make 89 box entities,plus i have entities for the level ,creeps as well as the main character any alternative for collectable making? it would...
- Tue Jun 07, 2011 7:47 am
- Forum: Questions and Help
- Topic: How to check collision between two entities
- Replies: 4
- Views: 6116
Re: How to check collision between two entities
thnks for the reply
i am using the bounding box method
//update function
if (Entity.BoundingBox.Intersects(Entity2.BoundingBox))
{
damage = true;
}
if(damage ==true)
{
health--;
damage=false;
}
and its working fine
i am using the bounding box method
//update function
if (Entity.BoundingBox.Intersects(Entity2.BoundingBox))
{
damage = true;
}
if(damage ==true)
{
health--;
damage=false;
}
and its working fine