Thanks!
There's a lot of food for thought here, I'm gonna have to test a few of these ideas out. It might take me a while as I'm moving house at the minute. But I'll update my findings in case it might help someone else out.
Thanks again!
Search found 4 matches
- Thu Dec 08, 2011 4:38 pm
- Forum: Questions and Help
- Topic: Update an entity's constraint by itself?
- Replies: 6
- Views: 4161
- Mon Dec 05, 2011 2:30 pm
- Forum: Questions and Help
- Topic: Update an entity's constraint by itself?
- Replies: 6
- Views: 4161
Re: Update an entity's constraint by itself?
Thanks, I've still a lot to learn. I tried manipulating the orientation directly but this produced undesirable effects. It's probably better for me to explain what I hope to accomplish. I want to create a motor bike. The entity in question is the main part of the bike, it's connected to the rear whe...
- Sun Dec 04, 2011 4:21 pm
- Forum: Questions and Help
- Topic: Update an entity's constraint by itself?
- Replies: 6
- Views: 4161
Re: Update an entity's constraint by itself?
Ok, I think I've got what I need working. The crucial bit was angularMotor.SolveIteration(), basically the only method I hadn't tried. This is my solution: //activate the constraint and give it info to work with angularMotor.IsActive = true; angularMotor.Settings.Servo.Goal = Quaternion.CreateFromRo...
- Sun Dec 04, 2011 2:07 pm
- Forum: Questions and Help
- Topic: Update an entity's constraint by itself?
- Replies: 6
- Views: 4161
Update an entity's constraint by itself?
Hi, Basically I have an dynamic entity goes about the world, doing its thing freely, but every now and then I want to use a singleEntityAngularMotor in servo mode to control is orientation to reach a certain local angle. My problem is the when the singleEntityAngularMotor is active, the entity's ori...