Search found 4 matches

by Cobra
Fri Feb 14, 2014 11:25 am
Forum: Questions and Help
Topic: BEPU Physics double precisoin with mono
Replies: 1
Views: 2826

BEPU Physics double precisoin with mono

I have seen there is a separate repo for BEPU with monogame.
Since I decided to use monogame for a new project (space sim) I need a double precision version of bepu physics for monogame.
Is there any? I could not find the 2 different versions.
by Cobra
Fri Nov 19, 2010 2:15 pm
Forum: Questions and Help
Topic: BEPU Physics for Space Simulation?
Replies: 5
Views: 5393

Re: BEPU Physics for Space Simulation?

I got an idea about that... I could make the center of the physics engine at the players-ship center. Then i manage which objects are close to the ship and have to be added to the physics engine. Or in other words: I only add objects if they got in a radius of 10000km (only a example). Then i just h...
by Cobra
Fri Nov 19, 2010 7:58 am
Forum: Questions and Help
Topic: BEPU Physics for Space Simulation?
Replies: 5
Views: 5393

Re: BEPU Physics for Space Simulation?

Lets say i got a Ship with about 30tonnes mass and 30meters spawn... Would it be possible to determine the collision when landing on a planet? And if two ships are flying very fast (lets say about 100'000 km/s) but they are flying in formation, so the relative speed between of those two ships is ver...
by Cobra
Thu Nov 18, 2010 7:03 pm
Forum: Questions and Help
Topic: BEPU Physics for Space Simulation?
Replies: 5
Views: 5393

BEPU Physics for Space Simulation?

Hi there I am currently programming a space simulation (more a game then a simulation, non-commercial) and i am searching for a good PhysicEngine i could use... Currently BEPU and JibLibX are the one which i think meet my request best. (I looked at Bullet, but it seems as they got problems with big ...