I have seen there is a separate repo for BEPU with monogame.
Since I decided to use monogame for a new project (space sim) I need a double precision version of bepu physics for monogame.
Is there any? I could not find the 2 different versions.
Search found 4 matches
- Fri Feb 14, 2014 11:25 am
- Forum: Questions and Help
- Topic: BEPU Physics double precisoin with mono
- Replies: 1
- Views: 2826
- Fri Nov 19, 2010 2:15 pm
- Forum: Questions and Help
- Topic: BEPU Physics for Space Simulation?
- Replies: 5
- Views: 5393
Re: BEPU Physics for Space Simulation?
I got an idea about that... I could make the center of the physics engine at the players-ship center. Then i manage which objects are close to the ship and have to be added to the physics engine. Or in other words: I only add objects if they got in a radius of 10000km (only a example). Then i just h...
- Fri Nov 19, 2010 7:58 am
- Forum: Questions and Help
- Topic: BEPU Physics for Space Simulation?
- Replies: 5
- Views: 5393
Re: BEPU Physics for Space Simulation?
Lets say i got a Ship with about 30tonnes mass and 30meters spawn... Would it be possible to determine the collision when landing on a planet? And if two ships are flying very fast (lets say about 100'000 km/s) but they are flying in formation, so the relative speed between of those two ships is ver...
- Thu Nov 18, 2010 7:03 pm
- Forum: Questions and Help
- Topic: BEPU Physics for Space Simulation?
- Replies: 5
- Views: 5393
BEPU Physics for Space Simulation?
Hi there I am currently programming a space simulation (more a game then a simulation, non-commercial) and i am searching for a good PhysicEngine i could use... Currently BEPU and JibLibX are the one which i think meet my request best. (I looked at Bullet, but it seems as they got problems with big ...