Search found 4 matches
- Tue Jul 09, 2013 6:24 pm
- Forum: Questions and Help
- Topic: Vehicle Physics question
- Replies: 2
- Views: 2816
Vehicle Physics question
My associates and I have noticed a bit of odd behavior in vehicle physics. To easily replicate this, open up/run the SuspensionCarDemo2.cs filie (Though any demo with a car should do it) in the Extras folder. In the constructor, set the Space.ForceUpdater.Gravity property to Vector3.Zero then run th...
- Tue Jun 18, 2013 9:30 pm
- Forum: Questions and Help
- Topic: Stability problems with suspension
- Replies: 1
- Views: 2716
Stability problems with suspension
I'm looking to implement a fairly different suspension system for a vehicle I'm building. I've done a lot of tweaking and joint/constraint replacement, but can't seem to figure out what's going on here. The suspension is built as follows: (Blue squares represent the anchor point of the RevoluteJoint...
- Thu May 19, 2011 6:48 pm
- Forum: Questions and Help
- Topic: Question about starting optimizations.
- Replies: 1
- Views: 2385
Question about starting optimizations.
Hey there : ) First off, thanks for all of the hard work you all do with Bepu. I've used it for about a year now across a couple of projects and have loved it. You guys rock! I'm doing my first Xbox project with Bepu and have gotten to the point where we need to start optimizing. We are only really ...
- Sat Mar 26, 2011 6:39 pm
- Forum: Questions and Help
- Topic: Removing object after collision
- Replies: 5
- Views: 6024
Re: Removing object after collision
Can I see a code example for this for the new codebase? I can't find the examples anymore : ( I'm trying to create an event for Entity.CollisionInformation.Events.InitialCollisionDetected += //Don't know what kind of function to add here.