Search found 2 matches
- Sun May 27, 2012 11:22 am
- Forum: Questions and Help
- Topic: How to use MaximumLinearSpeedConstraint
- Replies: 1
- Views: 2039
How to use MaximumLinearSpeedConstraint
Hi, Anyone knows how to use MaximumLinearSpeedConstraint to constraint linear speed limit to the entities in a simulation island? I'm using bepu in my own billiard game and occasionally a ball can go insanely fast. This MaximumLinearSpeedConstraint is the only clue I've found so far but I found no e...
- Wed Oct 27, 2010 3:36 pm
- Forum: Suggestions
- Topic: New way of constructing Capsule
- Replies: 1
- Views: 19236
New way of constructing Capsule
Hi, I want to suggest an alternate way of constructing a Capsule. For constructing a Capsule using an existing constructor we'll need a position (Vector3), a length (float and a radius (float) as below. public Capsule(Vector3 pos, float len, float rad); May I suggest constructing a Capsule by specif...