I'm trying to get realistic puck physics going, any idees on what settings that should be used.. Also is there a center of mass attribute that you can access?
cheers
/ Chris
Search found 4 matches
- Tue Jun 24, 2008 4:19 am
- Forum: Questions and Help
- Topic: Puck collision
- Replies: 11
- Views: 7159
- Mon Jun 23, 2008 11:28 pm
- Forum: Questions and Help
- Topic: Most efficient way to build collision meshes
- Replies: 2
- Views: 3334
Re: Most efficient way to build collision meshes
Thanks for quick reply.
- Mon Jun 23, 2008 10:01 pm
- Forum: Questions and Help
- Topic: Most efficient way to build collision meshes
- Replies: 2
- Views: 3334
Most efficient way to build collision meshes
Hi, just woundering about performance and the best way to build collision meshes on object (like boards on a arena), should I build with low triangle count (very large polygons) or should i have a uniform tessellation?
cheers
/ Chris
cheers
/ Chris
- Fri Jun 13, 2008 10:14 am
- Forum: Questions and Help
- Topic: Animated mesh collision
- Replies: 2
- Views: 3542
Animated mesh collision
Hi, what is the best method for having collision against a animated mesh model?
cheers
/ Christoffer
cheers
/ Christoffer