Search found 4 matches

by ChrisN
Tue Jun 24, 2008 4:19 am
Forum: Questions and Help
Topic: Puck collision
Replies: 11
Views: 7153

Puck collision

I'm trying to get realistic puck physics going, any idees on what settings that should be used.. Also is there a center of mass attribute that you can access?

cheers
/ Chris
by ChrisN
Mon Jun 23, 2008 11:28 pm
Forum: Questions and Help
Topic: Most efficient way to build collision meshes
Replies: 2
Views: 3332

Re: Most efficient way to build collision meshes

Thanks for quick reply.
by ChrisN
Mon Jun 23, 2008 10:01 pm
Forum: Questions and Help
Topic: Most efficient way to build collision meshes
Replies: 2
Views: 3332

Most efficient way to build collision meshes

Hi, just woundering about performance and the best way to build collision meshes on object (like boards on a arena), should I build with low triangle count (very large polygons) or should i have a uniform tessellation?

cheers
/ Chris
by ChrisN
Fri Jun 13, 2008 10:14 am
Forum: Questions and Help
Topic: Animated mesh collision
Replies: 2
Views: 3541

Animated mesh collision

Hi, what is the best method for having collision against a animated mesh model?

cheers
/ Christoffer