Search found 14 matches

by meathelix
Mon Apr 25, 2011 5:33 am
Forum: Questions and Help
Topic: XBOX performance, space ship interior/exterior gameplay
Replies: 7
Views: 5386

Re: XBOX performance, space ship interior/exterior gameplay

Ok, state of the problem update... I get a good framerate on the 360 when I both remove the static meshes from the ship interiors, and remove the compound bodies that represent the ships from the world space. The static meshes needed to be replaced anyway, because they're just mesh copies of the vis...
by meathelix
Sun Apr 24, 2011 5:34 pm
Forum: Questions and Help
Topic: XBOX performance, space ship interior/exterior gameplay
Replies: 7
Views: 5386

Re: XBOX performance, space ship interior/exterior gameplay

[EDIT: Figured this out. The code has to be in an #if XBOX block, then it all builds nicely] I can't tell if I'm supposed to include System.Threading with this or Bepusphyics.Threading With the former, the Thread keyword resolves fine, but the SetProcessorAffinity method isn't recognized. With the l...
by meathelix
Sun Apr 24, 2011 5:39 am
Forum: Questions and Help
Topic: XBOX performance, space ship interior/exterior gameplay
Replies: 7
Views: 5386

Re: XBOX performance, space ship interior/exterior gameplay

Attaching my source code in case someone is bored enough to dig through it. It's all pretty horrible right now, as I'm in the throwing paint on canvas phase and haven't started going back to refactor and make things general purpose and nice.
by meathelix
Sun Apr 24, 2011 4:58 am
Forum: Questions and Help
Topic: XBOX performance, space ship interior/exterior gameplay
Replies: 7
Views: 5386

XBOX performance, space ship interior/exterior gameplay

I recently ported a project over to the 360 to some quite disappointing results. I knew there would be performance issues, but I didn't anticipate dropping to less than a frame per second as I have. It's quite likely I'm completely abusing Bepu under the hood, so I thought I'd post here with what I ...
by meathelix
Sat Apr 23, 2011 10:46 pm
Forum: Questions and Help
Topic: Is 1.14x available anywhere?
Replies: 1
Views: 2051

Re: Is 1.14x available anywhere?

Nevermind. Did a little search and found the appropriate topic:
http://bepu-games.com/forums/viewtopic.php?f=4&t=1111
by meathelix
Sat Apr 23, 2011 10:39 pm
Forum: Questions and Help
Topic: Is 1.14x available anywhere?
Replies: 1
Views: 2051

Is 1.14x available anywhere?

I just grabbed a creator's club license to try and port my game to the 360. I didn't have the 1.14 360 libraries anywhere, so I came here and only found 1.15. I thought it would be a simple upgrade, but tons have apparently changed in the transition, and I can't turn this thing around and get it on ...
by meathelix
Sat Apr 23, 2011 10:29 pm
Forum: Questions and Help
Topic: Were StaticTriangleGroups removed in 1.15?
Replies: 1
Views: 2049

Were StaticTriangleGroups removed in 1.15?

I just ported my project over to 1.15 and all of my references to StaticTriangleGroups are showing up as errors. I can't find any reference to them in the latest API help doc either. Were they removed? If so, what is the advised replacement?
by meathelix
Sat Apr 23, 2011 10:18 pm
Forum: General
Topic: Games using bepu
Replies: 61
Views: 200504

Re: Games using bepu

I'm working on a first person immersive space sim I'm code naming Derelict for the time being. The hook is that players can walk around inside of ships as well as pilot them, and there are other ships and stations to explore. Sort of System Shock meets Star Control 2. http://www.youtube.com/watch?v=...
by meathelix
Fri Jan 28, 2011 6:06 am
Forum: Questions and Help
Topic: Character Controller Setup Question
Replies: 6
Views: 11594

Re: Character Controller Setup Question

I got the collision on the walls to work. It was mainly a matter of manually extracting the vert and index data from the model and not using the pre-existing convenience method. I never got the ModelDrawer to display the TriangleMeshes. I manually added them to the drawer and everything, but to no a...
by meathelix
Wed Jan 26, 2011 6:54 am
Forum: Questions and Help
Topic: Character Controller Setup Question
Replies: 6
Views: 11594

Re: Character Controller Setup Question

I did some digging in the forums and I think the disappearing walls are related to the change in the convenience function for getting the verts from models to put into the triangle meshes. http://bepu-games.com/forums/viewtopic.php?f=4&t=1048 I'll poke around with fixing this and see if it at le...
by meathelix
Wed Jan 26, 2011 6:30 am
Forum: Questions and Help
Topic: Character Controller Setup Question
Replies: 6
Views: 11594

Re: Character Controller Setup Question

Incredible turnaround time. I read this last night shortly after the reply, which was only shortly after the post. It wasn't until tonight that I could do something about the feedback. Here's what I've modified: Changed the update deltaT to seconds and updated the speed and rotation speed accordingl...
by meathelix
Tue Jan 25, 2011 6:03 am
Forum: Questions and Help
Topic: Character Controller Setup Question
Replies: 6
Views: 11594

Character Controller Setup Question

I've been hesitating to post this for a while because I feel like the answer probably lies in some of the source code, but I've hit a wall and my project has been stagnating for a while. Any directional bump right now would be most helpful. I'm attempting to create an FPS using a capsule as player c...
by meathelix
Fri Oct 22, 2010 4:20 am
Forum: Questions and Help
Topic: Starting Space Sim - Need Direction
Replies: 3
Views: 3259

Re: Starting Space Sim - Need Direction

I've played a bit with the engine now and am wrapping my head around some of the concepts. Would it be crazy to have a separate space for each interior? There will probably only be one active interior at a time since it's a single player game, or perhaps a few since the player could enter and exit w...
by meathelix
Tue Oct 19, 2010 6:45 pm
Forum: Questions and Help
Topic: Starting Space Sim - Need Direction
Replies: 3
Views: 3259

Starting Space Sim - Need Direction

I'm currently working on a bit of a nonstandard space sim, in that the player can exit control of the craft and walk around the ship at any time, as well as walk from one ship to another docked ship, walk from a ship to a space station interior, etc. What I have are basically a few different collisi...