Search found 9 matches
- Tue Nov 05, 2013 2:27 am
- Forum: Questions and Help
- Topic: Scaling anomoly
- Replies: 1
- Views: 2620
Scaling anomoly
Can anyone explain why this isnt scaling correctly while the other objects are. physicserror.jpg Here is the creation code: // Rotation Matrix and quanternion for rotation Matrix rotationY = Matrix.CreateFromAxisAngle(Vector3.UnitY, MathHelper.ToRadians(mapObject.gameObject.rotation.Y)); Matrix rota...
- Thu Feb 09, 2012 1:53 am
- Forum: Questions and Help
- Topic: Sliding
- Replies: 1
- Views: 2203
Sliding
Is it possible to have the simple character controller move at a set speed rather than accelerating and decelerating? Be cause when i stop walking there is a small amount of slide as the character decelerates.
- Tue Apr 05, 2011 10:45 am
- Forum: Questions and Help
- Topic: Character controller speed
- Replies: 1
- Views: 2380
Character controller speed
I have setup the simple character controller so my player can walk on the map using the xbox controller thumbsticks for movement direction but he moves really slow. Is this some sort of physics value causing friction maybe? or is there some way to change his speed?
- Fri Oct 29, 2010 7:02 am
- Forum: Questions and Help
- Topic: Collision
- Replies: 6
- Views: 7308
Re: Collision
Ok i have had a close look and it seems the body is not getting added to the space only the controller? No idea why this is happening. What i ment is the character was walking on the ground but the isSupported variable returns false and thus is was using airborne movement.
- Mon Oct 25, 2010 2:42 am
- Forum: Questions and Help
- Topic: Collision
- Replies: 6
- Views: 7308
Re: Collision
Now its telling me its not supported even though it is
- Sun Oct 24, 2010 7:56 am
- Forum: Questions and Help
- Topic: Collision
- Replies: 6
- Views: 7308
Re: Collision
Im using the character controller not the simple one. How do i tell if its initialized? It does react to the environment in a height sense just not on the other axis. The mesh is not that large and i do beleive the collision mesh is a decent size although i do not know how to test this. Fixed: i was...
- Fri Oct 22, 2010 4:24 am
- Forum: Questions and Help
- Topic: Collision
- Replies: 6
- Views: 7308
Collision
I have setup a character controller for my character and it works as in it keeps him on the ground but he can walk through walls easily. Any idea why this is happening?
- Tue Oct 19, 2010 5:34 am
- Forum: Questions and Help
- Topic: Ground height with triangle mesh group
- Replies: 1
- Views: 2533
Ground height with triangle mesh group
Just wondering how i can get the ground height value so i can position boxs on the map.
- Thu Oct 07, 2010 10:11 am
- Forum: Questions and Help
- Topic: Hills
- Replies: 1
- Views: 2637
Hills
I have created a box around my player and am using your playground model which works great however my character just slides all over the map and I have no control. Anyway way to like make it so they can walk around and not be stoped by hills etc