Search found 9 matches

by tadmiral
Tue Nov 05, 2013 2:27 am
Forum: Questions and Help
Topic: Scaling anomoly
Replies: 1
Views: 2620

Scaling anomoly

Can anyone explain why this isnt scaling correctly while the other objects are. physicserror.jpg Here is the creation code: // Rotation Matrix and quanternion for rotation Matrix rotationY = Matrix.CreateFromAxisAngle(Vector3.UnitY, MathHelper.ToRadians(mapObject.gameObject.rotation.Y)); Matrix rota...
by tadmiral
Thu Feb 09, 2012 1:53 am
Forum: Questions and Help
Topic: Sliding
Replies: 1
Views: 2203

Sliding

Is it possible to have the simple character controller move at a set speed rather than accelerating and decelerating? Be cause when i stop walking there is a small amount of slide as the character decelerates.
by tadmiral
Tue Apr 05, 2011 10:45 am
Forum: Questions and Help
Topic: Character controller speed
Replies: 1
Views: 2380

Character controller speed

I have setup the simple character controller so my player can walk on the map using the xbox controller thumbsticks for movement direction but he moves really slow. Is this some sort of physics value causing friction maybe? or is there some way to change his speed?
by tadmiral
Fri Oct 29, 2010 7:02 am
Forum: Questions and Help
Topic: Collision
Replies: 6
Views: 7308

Re: Collision

Ok i have had a close look and it seems the body is not getting added to the space only the controller? No idea why this is happening. What i ment is the character was walking on the ground but the isSupported variable returns false and thus is was using airborne movement.
by tadmiral
Mon Oct 25, 2010 2:42 am
Forum: Questions and Help
Topic: Collision
Replies: 6
Views: 7308

Re: Collision

Now its telling me its not supported even though it is
by tadmiral
Sun Oct 24, 2010 7:56 am
Forum: Questions and Help
Topic: Collision
Replies: 6
Views: 7308

Re: Collision

Im using the character controller not the simple one. How do i tell if its initialized? It does react to the environment in a height sense just not on the other axis. The mesh is not that large and i do beleive the collision mesh is a decent size although i do not know how to test this. Fixed: i was...
by tadmiral
Fri Oct 22, 2010 4:24 am
Forum: Questions and Help
Topic: Collision
Replies: 6
Views: 7308

Collision

I have setup a character controller for my character and it works as in it keeps him on the ground but he can walk through walls easily. Any idea why this is happening?
by tadmiral
Tue Oct 19, 2010 5:34 am
Forum: Questions and Help
Topic: Ground height with triangle mesh group
Replies: 1
Views: 2533

Ground height with triangle mesh group

Just wondering how i can get the ground height value so i can position boxs on the map.
by tadmiral
Thu Oct 07, 2010 10:11 am
Forum: Questions and Help
Topic: Hills
Replies: 1
Views: 2637

Hills

I have created a box around my player and am using your playground model which works great however my character just slides all over the map and I have no control. Anyway way to like make it so they can walk around and not be stoped by hills etc