Search found 12 matches
- Thu Sep 04, 2014 11:29 am
- Forum: Questions and Help
- Topic: Quicksand (megaman style)
- Replies: 2
- Views: 3550
Re: Quicksand (megaman style)
Thanks a lot, I'll try the double platform thing then.
- Wed Sep 03, 2014 10:57 pm
- Forum: Questions and Help
- Topic: Quicksand (megaman style)
- Replies: 2
- Views: 3550
Quicksand (megaman style)
Hello Norbo, we are working on a megaman level that we plan will use the quicksands mechanics of Megaman 4 but I'm not sure how to do it(Pharaoh man https://www.youtube.com/watch?v=kE3oTgir1a4) We are using character controllers for the players, and what the quicksand does, is that the sand slowly m...
- Wed Jan 22, 2014 2:17 pm
- Forum: Questions and Help
- Topic: Help with static groups and collitions
- Replies: 2
- Views: 3508
Re: Help with static groups and collitions
Thanks Norbo, I'll try to implement the solution, and that's exactly the kind of movement I'm trying to have, I'll probably ask more things when I'm implementing it (tonight or tomorrow):P.
- Mon Jan 20, 2014 3:10 pm
- Forum: Questions and Help
- Topic: Help with static groups and collitions
- Replies: 2
- Views: 3508
Help with static groups and collitions
Hey Norbo, I'm working on a 2.5D platformer, and we want a weapon to shoot a projectile that "attaches" to the ground and then it will move following the stage, (if there is a wall it will go up, at the end of the wall it will turn right, at a pit it would go down and so on). Right now we ...
- Sat Nov 02, 2013 2:08 pm
- Forum: General
- Topic: Powered by Bepu
- Replies: 10
- Views: 17428
Re: Powered by Bepu
We want to share the demo/beta of our fan game, made with BEPU, we don't use all the potential of BEPU, we mostly use the charactercontroller(with modifications of course) and basic geometry
- Tue Sep 03, 2013 11:52 pm
- Forum: Questions and Help
- Topic: Make an object immovable to some groups(kinematic?)
- Replies: 1
- Views: 2707
Make an object immovable to some groups(kinematic?)
What is the best way to have objects that treat other objects as if they were kinematic?. I have a platform with some blocks, and we would like the player to be able to push blocks, but not the enemies, although both use the charactercontroller. Or another example is a platform that must be unpushab...
- Tue Sep 03, 2013 11:50 pm
- Forum: Questions and Help
- Topic: Making a charactercontroller immovable?
- Replies: 2
- Views: 3124
Re: Making a charactercontroller immovable?
Thanks, it was indeed the LocalInertia that was causing the problem.
- Sun Jul 28, 2013 2:56 pm
- Forum: Questions and Help
- Topic: Making a charactercontroller immovable?
- Replies: 2
- Views: 3124
Making a charactercontroller immovable?
I've been trying to stop a charactercontroller from moving with no luck, I have a character on a ladder(so I set the velocities to Zero, and only modify it when the player presses up or down), and it works, but when another character controller pushes it, it does move, and I would like to avoid move...
- Thu Jul 12, 2012 7:16 pm
- Forum: Questions and Help
- Topic: Avoid collition with fluids, possible?
- Replies: 2
- Views: 2905
Re: Avoid collition with fluids, possible?
Thank you very much, it works perfect now
- Wed Jun 27, 2012 10:04 pm
- Forum: Questions and Help
- Topic: Avoid collition with fluids, possible?
- Replies: 2
- Views: 2905
Avoid collition with fluids, possible?
Hello, I've been trying to create a fluid for having a raft moving on it, but I want a special object to not interact with fluids, I tried setting the personal collision rule to NoBroadPhase, but is still colliding with the fluid: _body.CollisionInformation.CollisionRules.Personal = CollisionRule.No...
- Mon Sep 27, 2010 10:55 pm
- Forum: Questions and Help
- Topic: 2d physics
- Replies: 3
- Views: 4905
Re: 2d physics
thanks for the reply, I did change it to continuous detection and it improved a lot, and Ive playing with friction and got some better results, our game has 3d elements, but most of the time it behaves like 2d, thats why we want to use a 3d physics engine, we considered using spheres, but we also wa...
- Mon Sep 27, 2010 12:49 am
- Forum: Questions and Help
- Topic: 2d physics
- Replies: 3
- Views: 4905
2d physics
Hello, Ive just started using BEPU and so far looks good and has a great support on the forums, but Im having some issues and would like some tips on how to get my physics running as I want them. Im trying to program something similar to new super mario bros, its pretty much 3d physics restricted to...