Search found 12 matches

by dynamoman
Thu Sep 04, 2014 11:29 am
Forum: Questions and Help
Topic: Quicksand (megaman style)
Replies: 2
Views: 3550

Re: Quicksand (megaman style)

Thanks a lot, I'll try the double platform thing then.
by dynamoman
Wed Sep 03, 2014 10:57 pm
Forum: Questions and Help
Topic: Quicksand (megaman style)
Replies: 2
Views: 3550

Quicksand (megaman style)

Hello Norbo, we are working on a megaman level that we plan will use the quicksands mechanics of Megaman 4 but I'm not sure how to do it(Pharaoh man https://www.youtube.com/watch?v=kE3oTgir1a4) We are using character controllers for the players, and what the quicksand does, is that the sand slowly m...
by dynamoman
Wed Jan 22, 2014 2:17 pm
Forum: Questions and Help
Topic: Help with static groups and collitions
Replies: 2
Views: 3508

Re: Help with static groups and collitions

Thanks Norbo, I'll try to implement the solution, and that's exactly the kind of movement I'm trying to have, I'll probably ask more things when I'm implementing it (tonight or tomorrow):P.
by dynamoman
Mon Jan 20, 2014 3:10 pm
Forum: Questions and Help
Topic: Help with static groups and collitions
Replies: 2
Views: 3508

Help with static groups and collitions

Hey Norbo, I'm working on a 2.5D platformer, and we want a weapon to shoot a projectile that "attaches" to the ground and then it will move following the stage, (if there is a wall it will go up, at the end of the wall it will turn right, at a pit it would go down and so on). Right now we ...
by dynamoman
Sat Nov 02, 2013 2:08 pm
Forum: General
Topic: Powered by Bepu
Replies: 10
Views: 17428

Re: Powered by Bepu

We want to share the demo/beta of our fan game, made with BEPU, we don't use all the potential of BEPU, we mostly use the charactercontroller(with modifications of course) and basic geometry

by dynamoman
Tue Sep 03, 2013 11:52 pm
Forum: Questions and Help
Topic: Make an object immovable to some groups(kinematic?)
Replies: 1
Views: 2707

Make an object immovable to some groups(kinematic?)

What is the best way to have objects that treat other objects as if they were kinematic?. I have a platform with some blocks, and we would like the player to be able to push blocks, but not the enemies, although both use the charactercontroller. Or another example is a platform that must be unpushab...
by dynamoman
Tue Sep 03, 2013 11:50 pm
Forum: Questions and Help
Topic: Making a charactercontroller immovable?
Replies: 2
Views: 3124

Re: Making a charactercontroller immovable?

Thanks, it was indeed the LocalInertia that was causing the problem.
by dynamoman
Sun Jul 28, 2013 2:56 pm
Forum: Questions and Help
Topic: Making a charactercontroller immovable?
Replies: 2
Views: 3124

Making a charactercontroller immovable?

I've been trying to stop a charactercontroller from moving with no luck, I have a character on a ladder(so I set the velocities to Zero, and only modify it when the player presses up or down), and it works, but when another character controller pushes it, it does move, and I would like to avoid move...
by dynamoman
Thu Jul 12, 2012 7:16 pm
Forum: Questions and Help
Topic: Avoid collition with fluids, possible?
Replies: 2
Views: 2905

Re: Avoid collition with fluids, possible?

Thank you very much, it works perfect now :)
by dynamoman
Wed Jun 27, 2012 10:04 pm
Forum: Questions and Help
Topic: Avoid collition with fluids, possible?
Replies: 2
Views: 2905

Avoid collition with fluids, possible?

Hello, I've been trying to create a fluid for having a raft moving on it, but I want a special object to not interact with fluids, I tried setting the personal collision rule to NoBroadPhase, but is still colliding with the fluid: _body.CollisionInformation.CollisionRules.Personal = CollisionRule.No...
by dynamoman
Mon Sep 27, 2010 10:55 pm
Forum: Questions and Help
Topic: 2d physics
Replies: 3
Views: 4905

Re: 2d physics

thanks for the reply, I did change it to continuous detection and it improved a lot, and Ive playing with friction and got some better results, our game has 3d elements, but most of the time it behaves like 2d, thats why we want to use a 3d physics engine, we considered using spheres, but we also wa...
by dynamoman
Mon Sep 27, 2010 12:49 am
Forum: Questions and Help
Topic: 2d physics
Replies: 3
Views: 4905

2d physics

Hello, Ive just started using BEPU and so far looks good and has a great support on the forums, but Im having some issues and would like some tips on how to get my physics running as I want them. Im trying to program something similar to new super mario bros, its pretty much 3d physics restricted to...