
Search found 4 matches
- Fri Oct 01, 2010 10:35 pm
- Forum: Questions and Help
- Topic: Ray casting
- Replies: 2
- Views: 2917
Re: Ray casting
aha 

- Thu Sep 30, 2010 10:56 am
- Forum: Questions and Help
- Topic: Ray casting
- Replies: 2
- Views: 2917
Ray casting
Hey 
i have some problems.. Im trying to cast a ray from my camera and if its intersecting any entities remove them... But i cant get the ray thing working, im using a list that i filled with entities.
~sebbn

i have some problems.. Im trying to cast a ray from my camera and if its intersecting any entities remove them... But i cant get the ray thing working, im using a list that i filled with entities.
~sebbn
- Thu Sep 09, 2010 9:16 pm
- Forum: Questions and Help
- Topic: bEPU only for collision
- Replies: 2
- Views: 2899
Re: bEPU only for collision
oh ok, then i maybe will wait for v0.15 before i use the engine for collision 

- Thu Sep 09, 2010 3:11 pm
- Forum: Questions and Help
- Topic: bEPU only for collision
- Replies: 2
- Views: 2899
bEPU only for collision
Hello,
My question is: can i use bEPU only to check collision, and not applying any force etc?
if so, is there any documentation on that subject.
~sebbn

My question is: can i use bEPU only to check collision, and not applying any force etc?
if so, is there any documentation on that subject.
~sebbn