Search found 8 matches

by Mercurial
Wed Sep 08, 2010 7:18 am
Forum: Questions and Help
Topic: Questions about my game character.
Replies: 9
Views: 6629

Re: Questions about my game character.

damn that worked. I really don't know how to thank you... !

i'm surely gonna use this engine commercially with its great support ;P!

haha

thank you very much!
by Mercurial
Fri Sep 03, 2010 11:24 am
Forum: Questions and Help
Topic: Questions about my game character.
Replies: 9
Views: 6629

Re: Questions about my game character.

Hey sorry for double post but Rather than testing tags on geometry to see if it's something that can be landed on, you can use the normal of the contact point in combination with its position. If the contact is below the center position and the normal is aligned with Vector3.Up or Vector3.Down (both...
by Mercurial
Wed Sep 01, 2010 8:44 am
Forum: Questions and Help
Topic: Questions about my game character.
Replies: 9
Views: 6629

Re: Questions about my game character.

wow thank you very much for the reply.

and sorry for my late response aswell :)

keep up the good work man.


I get what you mean about the jump support but wow so much math I can't even read the formula... but I'll do my best I'll post if something comes up :P
by Mercurial
Fri Aug 27, 2010 8:21 am
Forum: Questions and Help
Topic: NEWBIE TO BEPU
Replies: 5
Views: 5210

Re: NEWBIE TO BEPU

thanks for the explanation I understand it more now.
by Mercurial
Fri Aug 27, 2010 8:18 am
Forum: Questions and Help
Topic: Questions about my game character.
Replies: 9
Views: 6629

Re: Questions about my game character.

Hey I added the DT in the formula but it doesn't move anymore. it works without the DT though. and thanks for the sample constraint. can you please specific what behavior does your sample constraint do. if not its ok I might be disturbing you too much haha. anyway thanks for the huge help :) finally...
by Mercurial
Thu Aug 26, 2010 8:40 am
Forum: Questions and Help
Topic: Questions about my game character.
Replies: 9
Views: 6629

Re: Questions about my game character.

Hey thank you very much for the reply.\ I Set Entity.AngularDumping to 1.0f; and its just perfect ;) -Decide on the target velocity and an acceleration. (targetVelocity, acceleration) -Pick the direction you want to move in. (movementDirection) -Dot the ball's linear velocity with the movement direc...
by Mercurial
Thu Aug 26, 2010 7:57 am
Forum: Questions and Help
Topic: NEWBIE TO BEPU
Replies: 5
Views: 5210

Re: NEWBIE TO BEPU

Heres a really simple one... using System; using System.Collections.Generic; using System.Linq; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Audio; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.GamerServices; using Microsoft.Xna.Framework.Graphics; using Micros...
by Mercurial
Wed Aug 25, 2010 9:52 am
Forum: Questions and Help
Topic: Questions about my game character.
Replies: 9
Views: 6629

Questions about my game character.

Hey First of all you've done a really great job... its the best physics engine I used. ( Jitter,JigLibx ect..) and thank you for doing such a wonder full job. :D Once I get a grip about the Engine I will help you support people on the forums. "Supporting and Coding at the same time is not an ea...