damn that worked. I really don't know how to thank you... !
i'm surely gonna use this engine commercially with its great support ;P!
haha
thank you very much!
Search found 8 matches
- Wed Sep 08, 2010 7:18 am
- Forum: Questions and Help
- Topic: Questions about my game character.
- Replies: 9
- Views: 6629
- Fri Sep 03, 2010 11:24 am
- Forum: Questions and Help
- Topic: Questions about my game character.
- Replies: 9
- Views: 6629
Re: Questions about my game character.
Hey sorry for double post but Rather than testing tags on geometry to see if it's something that can be landed on, you can use the normal of the contact point in combination with its position. If the contact is below the center position and the normal is aligned with Vector3.Up or Vector3.Down (both...
- Wed Sep 01, 2010 8:44 am
- Forum: Questions and Help
- Topic: Questions about my game character.
- Replies: 9
- Views: 6629
Re: Questions about my game character.
wow thank you very much for the reply.
and sorry for my late response aswell
keep up the good work man.
I get what you mean about the jump support but wow so much math I can't even read the formula... but I'll do my best I'll post if something comes up
and sorry for my late response aswell

keep up the good work man.
I get what you mean about the jump support but wow so much math I can't even read the formula... but I'll do my best I'll post if something comes up

- Fri Aug 27, 2010 8:21 am
- Forum: Questions and Help
- Topic: NEWBIE TO BEPU
- Replies: 5
- Views: 5210
Re: NEWBIE TO BEPU
thanks for the explanation I understand it more now.
- Fri Aug 27, 2010 8:18 am
- Forum: Questions and Help
- Topic: Questions about my game character.
- Replies: 9
- Views: 6629
Re: Questions about my game character.
Hey I added the DT in the formula but it doesn't move anymore. it works without the DT though. and thanks for the sample constraint. can you please specific what behavior does your sample constraint do. if not its ok I might be disturbing you too much haha. anyway thanks for the huge help :) finally...
- Thu Aug 26, 2010 8:40 am
- Forum: Questions and Help
- Topic: Questions about my game character.
- Replies: 9
- Views: 6629
Re: Questions about my game character.
Hey thank you very much for the reply.\ I Set Entity.AngularDumping to 1.0f; and its just perfect ;) -Decide on the target velocity and an acceleration. (targetVelocity, acceleration) -Pick the direction you want to move in. (movementDirection) -Dot the ball's linear velocity with the movement direc...
- Thu Aug 26, 2010 7:57 am
- Forum: Questions and Help
- Topic: NEWBIE TO BEPU
- Replies: 5
- Views: 5210
Re: NEWBIE TO BEPU
Heres a really simple one... using System; using System.Collections.Generic; using System.Linq; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Audio; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.GamerServices; using Microsoft.Xna.Framework.Graphics; using Micros...
- Wed Aug 25, 2010 9:52 am
- Forum: Questions and Help
- Topic: Questions about my game character.
- Replies: 9
- Views: 6629
Questions about my game character.
Hey First of all you've done a really great job... its the best physics engine I used. ( Jitter,JigLibx ect..) and thank you for doing such a wonder full job. :D Once I get a grip about the Engine I will help you support people on the forums. "Supporting and Coding at the same time is not an ea...